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  • Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning

    Board Games in the CLIL Classroom by Alexiou, Thomai; Karasimos, Athanasios;

    New Trends in Content and Language Integrated Learning

    Series: Trends in Applied Linguistics [TAL]; 36;

      • GET 5% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 144.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        60 118 Ft (57 255 Ft + 5% VAT)
      • Discount 5% (cc. 3 006 Ft off)
      • Discounted price 57 112 Ft (54 392 Ft + 5% VAT)

    60 118 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher De Gruyter Mouton
    • Date of Publication 18 December 2023

    • ISBN 9783111000473
    • Binding Hardback
    • No. of pages275 pages
    • Size 230x155 mm
    • Weight 513 g
    • Language English
    • Illustrations 4 Illustrations, black & white; 27 Illustrations, color; 25 Tables, black & white
    • 521

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    Long description:

    The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL.

    Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.



    This is a novel book and likely to be of interest across the profession of language teaching to a variety of participants. Board games can be an option to add variety and interest to the foreign language classroom provided, of course, participants in the learning process have a good idea of the principles for their effective exploitation. The book offers an interesting collection of chapters, with a good range of ideas and content, and plenty to spark good use of the technique among willing teachers.

    James Milton, Emeritus Professor of Applied Linguistics, Swansea University, UK.

     

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