A History of Goblins
From Medieval Demons to World of Warcraft
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Product details:
- Publisher Springer Nature Switzerland
- Date of Publication 4 April 2026
- Number of Volumes 1 pieces, Book
- ISBN 9783032010629
- Binding Paperback
- No. of pages464 pages
- Size 210x148 mm
- Language English
- Illustrations VI, 464 p. 38 illus., 15 illus. in color. Illustrations, black & white 700
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Long description:
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This book examines the history of goblins from the Middle Ages to the present. It shows that goblins—whether interpreted as creatures, objects, ideas, or people—were historically contingent and grounded in an often-hazy interplay between folkloric and folkloresque traditions. As products of their historical environments, goblins have been imagined and reimagined throughout history. Their various incarnations include demons working on behalf of Satan, residents of Fairyland making mischief for humans, and cave-dwelling villains in Tolkien’s or Dungeons & Dragons’ fantasy universes.
Some authors, often early modern and modern Anglophone elites, used goblins as crude, destructive mimicries of what they deemed abnormal. They chose to label certain humans as goblins to indicate those people fell outside of normative ideas about proper appearances and behavior. In the twenty-first century, however, goblins have seen a sympathetic reappraisal; now, they are often portrayed in ways that see these longstanding stereotypes as assets in an age of unreasonable societal expectations.
This book examines the history of goblins from the Middle Ages to the present. It shows that goblins—whether interpreted as creatures, objects, ideas, or people—were historically contingent and grounded in an often-hazy interplay between folkloric and folkloresque traditions. As such, goblins cannot be reduced to a singular appearance or set of characteristics. They are products of their historical environments, which has allowed people throughout history to portray them without contradiction in varied fashions: demons working on behalf of Satan, residents of Fairyland that occasionally enter our world to perform mischievous tricks, and cave-dwelling villains united under a goblin king in the fantasy universes of Tolkien or Dungeons & Dragons (among countless others).
These manifold interpretations of the goblin do not mean that the word was so multifaceted as to have no widespread, underlying connotations. Goblins have tended to serve as crude, destructive mimicries of something deemed abnormal by a given author. Humans labeled as goblins were often those that fell outside of normative ideas about proper appearances and behaviors, especially according to Anglophone elites. This pejorative categorization was sometimes applied to those with dark skin (including the “pygmies” of Central Africa as described by British colonial administrators of the nineteenth century) and those with observable disabilities. In the twenty-first century, however, goblins have seen a sympathetic reappraisal that inverts these longstanding stereotypes as assets in an age of unreasonable societal expectations. The framing of goblins as sympathetic protagonists in fantasy novels, oppressed victims of human aggression in RPGs, and avatars for underappreciated natural beauty on Goblincore forums has inverted the negative tropes that so frequently defined them in decades prior.
Endorsement:
“In this masterful survey, Matt King guides the reader through the millennium-long history of goblins, from their origins in medieval Christian demonology to their ubiquity in modern fantasy literature and role-playing games. Drawing from a deep well of historical beliefs, folkloric traditions, and literary representations, he shows how nineteenth- and twentieth-century depictions of goblins as malevolent spirits and villainous agents rife with racial overtones have receded in the wake of more sympathetic interpretations of these preternatural creatures as we embrace and celebrate our ‘goblin mode.’""
— Scott G. Bruce, Professor of History, Fordham University, USA; editor of The Penguin Book of Demons
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Table of Contents:
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Chapter 1: Introduction to A History of Goblins.- Chapter 2: Medieval Origins.- Chapter 3: Early Modern Variations.- Chapter 4: Goblins of Nations and Empires.- Chapter 5: Goblins in Literature and Theater of the 19th Century.- Chapter 6: Of Orcs and Goblins.- Chapter 7: Tabletop Goblins.- Chapter 8: Goblin Modes.- Chapter 9: A Goblin Conclusion.
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