A History of Fake Things on the Internet
 
Product details:

ISBN13:9781503632882
ISBN10:1503632881
Binding:Hardback
No. of pages:264 pages
Size:229x152 mm
Weight:588 g
Language:English
769
Category:

A History of Fake Things on the Internet

 
Edition number: 1
Publisher: Stanford University Press
Date of Publication:
 
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Long description:

A Next Big Idea Club "Must Read" for December 2023


As all aspects of our social and informational lives increasingly migrate online, the line between what is "real" and what is digitally fabricated grows ever thinner?and that fake content has undeniable real-world consequences. A History of Fake Things on the Internet takes the long view of how advances in technology brought us to the point where faked texts, images, and video content are nearly indistinguishable from what is authentic or true.


Computer scientist Walter J. Scheirer takes a deep dive into the origins of fake news, conspiracy theories, reports of the paranormal, and other deviations from reality that have become part of mainstream culture, from image manipulation in the nineteenth-century darkroom to the literary stylings of large language models like ChatGPT. Scheirer investigates the origins of Internet fakes, from early hoaxes that traversed the globe via Bulletin Board Systems (BBSs), USENET, and a new messaging technology called email, to today's hyperrealistic, AI-generated Deepfakes. An expert in machine learning and recognition, Scheirer breaks down the technical advances that made new developments in digital deception possible, and shares behind-the-screens details of early Internet-era pranks that have become touchstones of hacker lore. His story introduces us to the visionaries and mischief-makers who first deployed digital fakery and continue to influence how digital manipulation works?and doesn't?today: computer hackers, digital artists, media forensics specialists, and AI researchers. Ultimately, Scheirer argues that problems associated with fake content are not intrinsic properties of the content itself, but rather stem from human behavior, demonstrating our capacity for both creativity and destruction.



"There is something bold, perhaps reckless, in preaching serenity from the volcano's edge. But, as Scheirer points out, the doctored-evidence problem isn't new. Our oldest forms of recording?storytelling, writing, and painting?are laughably easy to hack. We've had to find ways to trust them nonetheless."?Daniel Immerwahr, The New Yorker
Table of Contents:
1. Restyling Reality

2. On the Virtual Frontier of the Imagination

3. Photoshop Fantasies

4. Cheat Codes for Life

5. Speculative Sleuths

6. Virtualized Horror

7. Dreams of a Clairvoyant AI

8. Creative Spaces