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  • Prospero Book Market Podcast

      • GET 10% OFF

      • Publisher's listprice GBP 105.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        47 407 Ft (45 150 Ft + 5% VAT)
      • Discount 10% (cc. 4 741 Ft off)
      • Discounted price 42 667 Ft (40 635 Ft + 5% VAT)

    42 667 Ft

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    Why don't you give exact delivery time?

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    Short description:

    Explains how musical sounds and musical scores can be represented and manipulated digitally. Fundamentals of sampling theory, music theory, acoustics, perception, and programming provide foundations and practical instruction for using the Nyquist programming language to create music.

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    Long description:

    The book encompasses a wide range of topics. How can we create musical sounds through computation? How can we represent, organize, and manipulate music compositions through digital means? How can computers perform music with expression and emotion? Can computers listen to music? Understand music? Compose music? These and many related questions are the subject of Computer Music research and practice.


    The book explains how musical sounds and musical scores can be represented and manipulated digitally. Fundamentals of sampling theory, music theory, acoustics, perception, and programming provide foundations for practical instruction on using the Nyquist programming language to create music. Readers will learn how to construct software musical instruments, create scores, apply audio effects, and perform audio analyses.

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    Table of Contents:

    Preface. 1. Introduction 2. Basics of Synthesis 3. Sampling Theory Introduction 4. Frequency Modulation and Behaviors 5. Spectral Analysis and Nyquist Patterns 6. Nyquist Techniques and Granular Synthesis 7. Sampling and Filters 8. Spectral Processing 9. Vocal and Spectral Models 10. Acoustics, Perception, Effects 11. Physical Modeling 12. Spectral Modeling, Algorithmic Control, 3D Sound 13. Audio Compression 14. Computer Music Futures 15. Where Next? References. Index

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