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  • Trophy Cases: The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements

    Trophy Cases by Staines, Dan; Scheiding, Ryan; Ganzon, Sarah Christina;

    The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements

      • 18% KEDVEZMÉNY?

      • Kiadói listaár GBP 90.00
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      • Kedvezményes ár 33 321 Ft (31 734 Ft + 5% áfa)
      • A kedvezmény érvényes eddig: 2026. augusztus 31.

    Beszerezhetőség

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    A beszerzés időigényét az eddigi tapasztalatokra alapozva adjuk meg. Azért becsült, mert a terméket külföldről hozzuk be, így a kiadó kiszolgálásának pillanatnyi gyorsaságától is függ. A megadottnál gyorsabb és lassabb szállítás is elképzelhető, de mindent megteszünk, hogy Ön a lehető leghamarabb jusson hozzá a termékhez.

    A termék adatai:

    • Kiadó Bloomsbury Publishing (UK)
    • Megjelenés dátuma 2026. szeptember 3.

    • ISBN 9781666964370
    • Kötéstípus Keménykötés
    • Terjedelem288 oldal
    • Méret 228.6x152.4 mm
    • Nyelv angol
    • Illusztrációk 2 tables; 14 bw illus
    • 700

    Kategóriák

    Rövid leírás:

    An interdisciplinary and international roster of contributors explore the theory, design, and player practices surrounding video game reward systems, arguing for the importance of understanding trophies and achievements as central aspect of video game design and play.

    Több

    Hosszú leírás:

    An interdisciplinary and international roster of contributors explore the theory, design, and player practices surrounding video game reward systems, arguing for the importance of understanding trophies and achievements as a central aspect of video game design and play.

    As PlayStation Trophies, Xbox Achievements, and other similar built-in reward systems have become widespread in the video game landscape, this volume asks critical questions about how these systems affect the games we play and the communities that surround them.

    Through analyses of a range of video games, from well-known franchises like Call of Duty to overlooked sleeper hits like Nier Automata and even niche otome titles like Hakuoki, contributors approach these award systems from a variety of interdisciplinary perspectives to theorize their incorporation into the contemporary game market, the role they play as a component of game design, and the innovative ways that players choose to (or not to) pursue them.

    Több

    Tartalomjegyzék:

    Introduction: Welcome to Trophy Cases
    Ryan Scheiding (
    Georgia Institute of Technology, USA), Dan Staines (Torrens University Australia, Australia), and Sarah Christina Ganzon (Simon Fraser University, Canada)

    1. Achievement Unlocked: A History of Video Game Achievements, Badges and Trophies
    Zachary Fitz-Walter (Griffith Film School, Australia), Justin Carter (Griffith Film School, Australia), and Joshua Hall (Griffith Film School, Australia)
    2. Trophy Typologies: What PlayStation Trophies Tell Us About Contemporary Video Games
    Ryan Scheiding (Georgia Institute of Technology, USA)
    3. Explore, Experiment, Explain: Categorizing Xbox, PlayStation and Steam Achievements Description Text from 2006 to 2024
    J---r---mie Pelletier-Gagnon (University of Ontario, Canada) and Greg Dinsmore (University of Ontario, Canada)
    4. Gilded Time: Trophies, Exploits, and Gaming Capital in Call of Duty's Publics
    Matthew Horrigan (Alexander College, Canada)
    5. Learning to Listen: Trophies as Experience and Memory in Season: A Letter to the Future
    Megan Hutchison (Concordia University, USA)
    6. Designing Player-Conscious Achievements
    Peter Mark Howell (University of Portsmouth, UK), Anna Limpens (University of Portsmouth, UK), Matthew Higgins (University of Portsmouth, UK), Adam Jerrett (University of Portsmouth, UK), and Jahangir Uddin (University of Portsmouth, UK)
    7. Winning Hearts and Minds: Unlocking the Ethics of Trophies in Multiplayer Games
    Lucy Sparrow (University of Melbourne, Australia) and Timothy Holland (University of Melbourne, Australia)
    8. Fool's Platinum: A Typology of Terrible Trophies
    Dan Staines (Torrens University Australia, Australia) and Asli Tece Bayrak (Media Design School, New Zealand)
    9. Gaming vs Roleplaying: How Trophies Impact the Aesthetic Experience of Videogames
    Aleksander Franiczek (University of Waterloo, Canada)
    10. Redefining Achievements: A Study on the Creation of Custom Tile Rewards in Early Screenshot Let's Plays
    Annie Harrisson (Concordia University, Canada)
    11. Understanding Player Types through Trophy Hunting: A Case Study in Friendship Ethnography
    Alexander Hurezeanu (George Brown College, Canada)
    12. Rewarding Sexy Normal and Bad Ends: Trophies and Failure in Hakuoki and Collar x Malice
    Sarah Christina Ganzon (Simon Fraser University, Canada)

    About the Contributors
    Index

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