A termék adatai:

ISBN13:9798868801891
ISBN10:8868801892
Kötéstípus:Puhakötés
Terjedelem:508 oldal
Méret:235x155 mm
Súly:789 g
Nyelv:angol
Illusztrációk: 197 Illustrations, black & white
679
Témakör:

Programming for Game Design

A Hands-On Guide with Godot
 
Kiadás sorszáma: 1st ed.
Kiadó: Apress
Megjelenés dátuma:
Kötetek száma: 1 pieces, Book
 
Normál ár:

Kiadói listaár:
EUR 58.84
Becsült forint ár:
24 280 Ft (23 124 Ft + 5% áfa)
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Az Ön ára:

19 424 (18 499 Ft + 5% áfa )
Kedvezmény(ek): 20% (kb. 4 856 Ft)
A kedvezmény érvényes eddig: 2024. június 30.
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  példányt

 
Rövid leírás:

Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.

You?ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You?ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.

By the end of the book, you?ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you?ll learn both programming and the principles of 2D video game design.

You will:

  • Understand the basics of programming by creating simple video game elements in the Godot game engine.
  • Explore variables and data structures to actively store and modify information about video game objects.
  • Gain a deeper understanding of user interface design.
  • Master simplified programming languages like GDScript.


Hosszú leírás:

Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.

You?ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You?ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.

By the end of the book, you?ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you?ll learn both programming and the principles of 2D video game design.

What You Will Learn

  • Understand the basics of programming by creating simple video game elements in the Godot game engine.
  • Explore variables and data structures to actively store and modify information about video game objects.
  • Gain a deeper understanding of user interface design.
  • Master simplified programming languages like GDScript.

Who This Book Is For

Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.




Tartalomjegyzék:

Chapter 1: Why learn programming with the Godot game engine



Chapter 2: Getting to know Godot



Chapter 3: Writing scripts



Chapter 4: Storing data in variables



Chapter 5: Mathematical operations 



Chapter 6: Branching statements



Chapter 7: Looping statements



Chapter 8: Understanding arrays



Chapter 9:  Understanding dictionaries



Chapter 10: Functions



Chapter 11:  Object-oriented programming



Chapter 12:  Getting input from the user



Chapter 13:  Shooting projectiles



Chapter 14:  Adding projectiles to a player



Chapter 15:  Hitting enemies with projectiles



Chapter 16: Displaying a user interface



Chapter 17: Adding physics



Chapter 18: Playing audio



Chapter 19: Creating and using scenes



Chapter 20: Using Signals



Chapter 21: Creating a Simple Tic-Tac-Toe Game