A termék adatai:
ISBN13: | 9781439922989 |
ISBN10: | 1439922985 |
Kötéstípus: | Puhakötés |
Terjedelem: | 238 oldal |
Méret: | 229x152 mm |
Súly: | 666 g |
Nyelv: | angol |
700 |
Témakör:
Play to Submission
Gaming Capitalism in a Tech Firm
Kiadó: Temple University Press
Megjelenés dátuma: 2024. június 28.
Kötetek száma: Paperback
Normál ár:
Kiadói listaár:
GBP 26.99
GBP 26.99
Az Ön ára:
11 732 (11 174 Ft + 5% áfa )
Kedvezmény(ek): 10% (kb. 1 304 Ft)
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Hosszú leírás:
Games are often a fun perk of a tech company job, and employees can “play to win” in the competition to succeed. But in studying “Behemoth” (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious.
Play to Submission shows how Behemoth’s games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced management’s games as a chance to show off their “gamer” identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity.
Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.
Play to Submission shows how Behemoth’s games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced management’s games as a chance to show off their “gamer” identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity.
Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.