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  • Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools

    Educating Learning Technology Designers by DiGiano, Chris; Goldman, Shelley; Chorost, Michael;

    Guiding and Inspiring Creators of Innovative Educational Tools

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    Rövid leírás:

    What is the best way to train designers to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples.

    Több

    Hosszú leírás:

    What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples.
    This cutting-edge guide:




    • synthesizes learning, instructional design, and educational technology perspectives on learning-centered technology ? highlighting how interdisciplinary work is driving the fields of the learning sciences and technology design and development



    • offers helpful resources for both faculty and students ? including descriptions of a variety of successful courses in learning technology design, examples of student work with commentary by instructors and students, and discussions of "lessons learned" in course development



    • includes a "To the Student" chapter that speaks in plain language about what is exciting and challenging about creating technology for kids



    Directed to university instructors working with students on developing educational software projects and to managers leading learning technologies development teams, this book is a valuable resource for guiding and inspiring the next generation of designers of learning technologies.



    'as a summary of the challenges that have been grabbed and addressed by scholars in the USA, the work provides a great resource.' -- John G Hedberg, British Journal of Education Technology, Vol 41, No 2, 2010.

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    Tartalomjegyzék:

    Selected Contents

    Contributor Biographies



    Preface



    1. Introduction


    Shelley Goldman, Chris DiGiano and Michael Chorost


    2. What Is Design Knowledge and How Do We Teach It?


    Christopher Hoadley and Charlie Cox


    3. Focusing on Process: Evidence and Ideas to Promote Learning through the Collaborative Design Process


    Emma Mercier, Shelley Goldman, and Angela Booker


    4. Partnering with K-12 Educators in Collaborative Design of Learning Technology


    Shelley Goldman, Emma Mercier and Angela Booker


    5. Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Courses


    Jennifer Meta Robinson, Alyssa Wise, and Thomas Duffy


    6. Moving from Feedback to Scaffolding - Improving the LTD Student's Experience


    Suzanne Alejandre and K. Ann Renninger


    7. Interdisciplinarity in Learning Technology Design Courses


    Angela Booker, Shelley Goldman, and Emma Mercier


    8. Applying the "Studio Model" to Learning Technology Design


    Charlie Cox, Steve Harrison, and Christopher Hoadley


    9. A Learning Technology Design Course, Deconstructed


    Chris Quintana


    10. Teaching educational design around computer games: Balancing expectations, abilities and outcomes



    11. Creating Educational Gamelets


    Clayton Lewis and Alexander Repenning


    12. Playground Games and the Dissemination of Control in Computing and Learning


    Deborah Tatar, Sirong Lin, and Joon Suk Lee


    13. Reflecting on Reflection: Guiding and Capturing Student Projects Online


    Chris DiGiano, Mike Chorost, and Mark Chung


    14. To The Student


    Michael Chorost and Chris DiGiano


    15. Featured Student Projects


    Gucci Estrella and Chris DiGiano

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