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  • Writing Game Histories

    Writing Game Histories by Wright, Esther; Donald, Iain; Webber, Nick;

    Series: Writing History;

      • GET 18% OFF

      • Publisher's listprice GBP 75.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        33 862 Ft (32 250 Ft + 5% VAT)
      • Discount 18% (cc. 6 095 Ft off)
      • Discounted price 27 767 Ft (26 445 Ft + 5% VAT)
      • Discount is valid until: 31 May 2026

    27 767 Ft

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    Product details:

    • Publisher Bloomsbury Publishing (UK)
    • Date of Publication 28 May 2026

    • ISBN 9781350468252
    • Binding Hardback
    • No. of pages272 pages
    • Size 234x156 mm
    • Language
    • 700

    Categories

    Short description:

    This book is a practical guide for students on the different strategies employed by historians when studying the history of games, in addition to representations of the past within historical games.

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    Long description:

    This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these methods offer something very new to the study of history.

    How do we approach games as objects of historical study, or as ways of creating narratives and representations of the past? What methods and approaches do we need to account for when understanding the complex and multifaceted histories of games, as well as the myriad ways in which games have and continue to engage with history? Writing Game Histories answers these questions and more, offering the perfect guide to this rapidly growing and increasingly popular field of research, and provides an invaluable resource for considering its future.

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    Table of Contents:

    List of Figures
    Introduction: Where and What is Historical Game Studies, Now? Esther Wright, Nick Webber, and Iain Donald
    Part 1: Methods and Approaches

    1. Inventory Full: Equipping the Interdisciplinary Toolbox, Corine Gerritsen, Keerthi Sridharan, and Angus Mol

    2. Autoethnography as Historical Method: A Plague Tale and Authentic Experiences of the Past, Poppy Wilde and Nick Webber

    3. Reading Paratexts and Writing Histories, Ed Vollans

    4. Historical Analogues: Non-Digital Ludic Pedagogical Methods for History, Robert Houghton

    Part 2: Frameworks and Lenses

    5. On Being Colonised: Postcolonial Anxiety and Fantasy in the Historical Allegory of Anito: Defend a Land Enraged, Christoffer Mitch C. Cerda

    6. Gender, Games, History, Tess Watterson

    7. Playing with the Bubble: Showa nostalgia and Japan's economic collapse in Yakuza, Rachael Hutchinson

    8. Mythology in Games: The Case of Inter-Mythological Storytelling, Alexander Vandewalle

    Part 3: (Game) Histories in Practice

    9. Board Games as Historical Rhetoric: Crisis: 1914, Maurice Suckling

    10. Historical Theory and Game Design, Rï¿1⁄2diger Brandis

    11. 'Research is a Creative Process': Writing Histories with Games, James Coltrain, Leyla Johnson, Nikhil Murthy and Holly Nielsen (with Esther Wright)

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