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  • Writing for Video Games: A Scriptwriter's Guide to Interactive Media

    Writing for Video Games by Ince, Steve;

    A Scriptwriter's Guide to Interactive Media

    Series: Professional Media Practice;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 22.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        11 635 Ft (11 081 Ft + 5% VAT)
      • Discount 20% (cc. 2 327 Ft off)
      • Discounted price 9 308 Ft (8 865 Ft + 5% VAT)

    11 635 Ft

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    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Methuen Drama
    • Date of Publication 29 September 2006
    • Number of Volumes Paperback

    • ISBN 9780713677614
    • Binding Paperback
    • No. of pages192 pages
    • Size 216x135x14 mm
    • Weight 227 g
    • Language English
    • Illustrations N/A
    • 0

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    Short description:

    Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium.

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    Long description:

    Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book gives you a realistic picture of how games companies work, how the writer fits into the development process, and the skills required: from storytelling, to developing interactive narrative, characters and viewpoints, dialogue comedy and professional practice. Illustrated with examples from games and quotes from developers, writers and agents, this is a cutting edge professional writing guide at a very accessible price.

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