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    Virtual Environments and Advanced Interface Design

    Virtual Environments and Advanced Interface Design by Barfield, Woodrow; Furness, Thomas A.;

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      • Publisher's listprice GBP 58.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        26 187 Ft (24 940 Ft + 5% VAT)
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    26 187 Ft

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    Product details:

    • Publisher OUP USA
    • Date of Publication 20 July 1995

    • ISBN 9780195075557
    • Binding Hardback
    • No. of pages600 pages
    • Size 234x161x48 mm
    • Weight 1066 g
    • Language English
    • Illustrations numerous halftones, line figures, and tables
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    Short description:

    This edited volume of original chapters introduces the reader to the technology of virtual reality and examines the impact of this technology on the field of human factors. Barfield, head of the Human Factor Laboratory at the University of Washington, has assembled contributors from key laboratories around the country to discuss their basic approaches to this new field. Among the topics covered are computer graphics, hardware, software, multi-dimensional sound, eye tracking, tactile and kinesthetic input, spatial displays, interface design, and applications in medicine and aerospace.

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    Long description:

    Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual reality. The research presented in this book examines the impact of the new technology of virtual reality on the field of human factors.

    The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field.

    Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and aerospace.

    The chapters are well researched and well written. The organization and the content of this book make it a sound contribution to those in the VR community. Endeavour

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