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    Video Game Audio: A History, 1972-2020

    Video Game Audio by Hopkins, Christopher;

    A History, 1972-2020

      • GET 8% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 61.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        25 876 Ft (24 644 Ft + 5% VAT)
      • Discount 8% (cc. 2 070 Ft off)
      • Discounted price 23 806 Ft (22 672 Ft + 5% VAT)

    25 876 Ft

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    Product details:

    • Publisher McFarland

    • ISBN 9781476674353
    • Binding Paperback
    • No. of pages pages
    • Size 254x178 mm
    • Language English
    • Illustrations 115 photos
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    Short description:

    From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition.

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    Long description:

    From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

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