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  • Ultimate Game Design: Building Game Worlds

    Ultimate Game Design: Building Game Worlds by Meigs, Tom;

    Series: PROGRAMMING & WEB DEV - OMG;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 29.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        14 327 Ft (13 645 Ft + 5% VAT)
      • Discount 10% (cc. 1 433 Ft off)
      • Discounted price 12 895 Ft (12 281 Ft + 5% VAT)

    14 327 Ft

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    Product details:

    • Publisher McGraw Hill
    • Date of Publication 16 June 2003

    • ISBN 9780072228991
    • Binding Paperback
    • No. of pages368 pages
    • Size 233x185x22 mm
    • Weight 632 g
    • Language English
    • 0

    Categories

    Short description:

    Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney.

    More

    Long description:

    Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.




    Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney


    Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.

    Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.




    Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney


    Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.

    More

    Table of Contents:

    1: Previsualization

    2: Level Planning and Building

    3: Lighting, Texturing, Particles, Effects, and Audio

    4: Actors, Props, Items, and Camera Details

    5: Design by Genre

    6: Scripting Action Events

    7: Quality Assurance and Play-Test Feedback

    8: Design Considerations for Massively Multiplayer Online Games

    9: Cell Phones and Wireless Gaming

    10: Getting Started in Game Development

    11: Game Development Career Choices

    A: Reference Information

    B: Tools Discussed

    C: Career Guideline Worksheet

    D: Quick Topic Summary for Designers

    E: Ultimate Baseball Online Gallery

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