Training and Collaboration with Virtual Worlds
How to Create Cost-Saving, Efficient and Engaging Programs
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Product details:
- Publisher McGraw Hill
- Date of Publication 16 February 2010
- ISBN 9780071628020
- Binding Paperback
- No. of pages272 pages
- Size 228x185x16 mm
- Weight 454 g
- Language English 0
Categories
Short description:
In this pioneering book on the business use of virtual worlds, consultant Alex Heiphetz shows executives why they need virtual training and recruitment programs to stay competitive - and how to implement them.
MoreLong description:
Team Building and Leadership Coaching with Virtual Worlds
New collaborative technologies to keep your company competitive, productive, and efficient
With the business landscape changing every day, companies need training solutions that are not only cost-efficient, but engaging, quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent, build great teams, and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies, helps you match virtual tools to your organizational needs, and shows why these programs have already taken off at leading companies.
Learn why leading companies like IBM, TMP Worldwide, Michelin, Intel, Microsoft and others are going virtual:
- Revitalize recruitment and new hire orientation to improve employee quality, productivity and retention
- Conduct worldwide training in real time, minimizing costs and time
- Reduce travel while efficiently managing geographically dispersed teams
- Break down dangerous or complex training procedures into manageable simulations
Experts agree that within five years, the 3D Internet will become as important to companies as the Web is today. Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results.
Access the latest information and resources on www.TheVirtualWorldsBook.com
Team Building and Leadership Coaching with Virtual Worlds
New collaborative technologies to keep your company competitive, productive, and efficient
With the business landscape changing every day, companies need training solutions that are not only cost-efficient, but engaging, quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent, build great teams, and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies, helps you match virtual tools to your organizational needs, and shows why these programs have already taken off at leading companies.
Learn why leading companies like IBM, TMP Worldwide, Michelin, Intel, Microsoft and others are going virtual:
- Revitalize recruitment and new hire orientation to improve employee quality, productivity and retention
- Conduct worldwide training in real time, minimizing costs and time
- Reduce travel while efficiently managing geographically dispersed teams
- Break down dangerous or complex training procedures into manageable simulations
Experts agree that within five years, the 3D Internet will become as important to companies as the Web is today. Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results.
Access the latest information and resources on www.TheVirtualWorldsBook.com
MoreTable of Contents:
Preface
Introduction
Chapter 1. Virtual Worlds
Chapter 2. Enterprise Applications of Virtual Worlds
Chapter 3. Virtual Worlds
Chapter 4. Linden Lab And Second Life In Their Own Words
Chapter 5. Deploying a Corporate Training Program in Second Life
Chapter 6. First Steps in Virtual World
Chapter 7. Teaching complex concepts in a new way
Chapter 8. Teamwork and Leadership in Virtual Worlds
Chapter 9. Doing It Asynchronously
Chapter 10. Procedural Training in Second Life
Chapter 11. Recruiting and New Hire Orientation
Chapter 12. Enterprise Collaboration
Chapter 13. The Future of Employee Training in Virtual Worlds
Bibliography