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    Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs

    Training and Collaboration with Virtual Worlds by Heiphetz, Alex; Woodill, Gary;

    How to Create Cost-Saving, Efficient and Engaging Programs

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      • Publisher's listprice GBP 25.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        11 734 Ft (11 175 Ft + 5% VAT)
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    11 734 Ft

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    Product details:

    • Publisher McGraw Hill
    • Date of Publication 16 February 2010

    • ISBN 9780071628020
    • Binding Paperback
    • No. of pages272 pages
    • Size 228x185x16 mm
    • Weight 454 g
    • Language English
    • 0

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    Short description:

    In this pioneering book on the business use of virtual worlds, consultant Alex Heiphetz shows executives why they need virtual training and recruitment programs to stay competitive - and how to implement them.

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    Long description:

    Team Building and Leadership Coaching with Virtual Worlds
    New collaborative technologies to keep your company competitive, productive, and efficient

    With the business landscape changing every day, companies need training solutions that are not only cost-efficient, but engaging, quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent, build great teams, and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies, helps you match virtual tools to your organizational needs, and shows why these programs have already taken off at leading companies.

    Learn why leading companies like IBM, TMP Worldwide, Michelin, Intel, Microsoft and others are going virtual:

    • Revitalize recruitment and new hire orientation to improve employee quality, productivity and retention
    • Conduct worldwide training in real time, minimizing costs and time
    • Reduce travel while efficiently managing geographically dispersed teams
    • Break down dangerous or complex training procedures into manageable simulations

    Experts agree that within five years, the 3D Internet will become as important to companies as the Web is today. Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results.

    Access the latest information and resources on www.TheVirtualWorldsBook.com

    Team Building and Leadership Coaching with Virtual Worlds
    New collaborative technologies to keep your company competitive, productive, and efficient

    With the business landscape changing every day, companies need training solutions that are not only cost-efficient, but engaging, quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent, build great teams, and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies, helps you match virtual tools to your organizational needs, and shows why these programs have already taken off at leading companies.

    Learn why leading companies like IBM, TMP Worldwide, Michelin, Intel, Microsoft and others are going virtual:

    • Revitalize recruitment and new hire orientation to improve employee quality, productivity and retention
    • Conduct worldwide training in real time, minimizing costs and time
    • Reduce travel while efficiently managing geographically dispersed teams
    • Break down dangerous or complex training procedures into manageable simulations

    Experts agree that within five years, the 3D Internet will become as important to companies as the Web is today. Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results.

    Access the latest information and resources on www.TheVirtualWorldsBook.com

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    Table of Contents:

    Preface
    Introduction
    Chapter 1. Virtual Worlds
    Chapter 2. Enterprise Applications of Virtual Worlds
    Chapter 3. Virtual Worlds
    Chapter 4. Linden Lab And Second Life In Their Own Words
    Chapter 5. Deploying a Corporate Training Program in Second Life
    Chapter 6. First Steps in Virtual World
    Chapter 7. Teaching complex concepts in a new way
    Chapter 8. Teamwork and Leadership in Virtual Worlds
    Chapter 9. Doing It Asynchronously
    Chapter 10. Procedural Training in Second Life
    Chapter 11. Recruiting and New Hire Orientation
    Chapter 12. Enterprise Collaboration
    Chapter 13. The Future of Employee Training in Virtual Worlds
    Bibliography

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