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  • The Materiality of Digital Comics

    The Materiality of Digital Comics by Hague, Ian;

    Series: Palgrave Studies in Comics and Graphic Novels;

      • GET 12% OFF

      • Publisher's listprice EUR 139.09
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        57 687 Ft (54 940 Ft + 5% VAT)
      • Discount 12% (cc. 6 922 Ft off)
      • Discounted price 50 765 Ft (48 347 Ft + 5% VAT)

    50 765 Ft

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    Product details:

    • Publisher Springer Nature Switzerland
    • Date of Publication 3 January 2026

    • ISBN 9783032049537
    • Binding Hardback
    • No. of pages186 pages
    • Size 235x155 mm
    • Language English
    • Illustrations XIV, 186 p. 8 illus., 1 illus. in color.
    • 684

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    Long description:

    "

    The Materiality of Digital Comics asks how we can speak meaningfully about digital comics, and how we can do so in a way that remains meaningful as time passes and technology changes. In Part I, the book proposes a model for the study of digital comics that is founded on a material understanding of the form. Across three chapters, the book explores what digital comics are, in physical terms, and how we might structure our understanding of digital comics using six key terms: identifier, file type, software, firmware, hardware, and producers/readers. Each of these elements is explored individually before the relationships between them are discussed. The second part of the book develops this framework across three key areas: economics, histories and geographies. Chapter 5 explores the sales of digital comics and highlights a variety of costs and risks in digital comics that do not apply straightforwardly to print comics. Chapter 6 considers questions of histories as they pertain to digital comics, framing the discussion around four stages in the “life cycle” of a digital comic: creation, maintenance, movement and destruction. Chapter 7 addresses geographies through four topics: localities, nationalities, languages and law. Central to this chapter is the argument that digital comics are physically located things. The book concludes with a discussion of how the model presented here, and the concerns it raises, might be used actively for further scholarship, as well as an outline of other key areas that might be explored through a material analysis of digital comics in future.

    "

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    Table of Contents:

    Chapter 1: Introduction.- PART I: A Material Model of Digital Comics.- Chapter 2: What Are Digital Comics?.- Chapter 3: Six Core Elements of Digital Comics’ Materialities.- Chapter 4: An Integrated Model.- PART II: Contexts for Material Considerations.- Chapter 5: Economics.- Chapter 6: Histories.- Chapter 7: Geographies.- Chapter 8: Conclusion.

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