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    The Game Music Handbook: A Practical Guide to Crafting an Unforgettable Musical Soundscape

    The Game Music Handbook by Kellman, Noah;

    A Practical Guide to Crafting an Unforgettable Musical Soundscape

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      • Publisher's listprice GBP 102.50
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

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    46 278 Ft

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    Product details:

    • Publisher OUP USA
    • Date of Publication 3 November 2020

    • ISBN 9780190938680
    • Binding Hardback
    • No. of pages292 pages
    • Size 219x286x20 mm
    • Weight 898 g
    • Language English
    • 51

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    Short description:

    The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.

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    Long description:

    Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more.

    For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.

    Kellman's handbook is one of the best and most comprehensive texts on audio for video games available. Kellman is himself an award-winning composer of video game music, and in this book he goes way beyond music and discusses the entire musical soundscape. A delightful introduction covers game design concepts related to audio, and the 16 chapters that follow offer in-depth discussion that will prove invaluable for students and perhaps even professionals.

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    Table of Contents:

    Section 1: Game Scoring Fundamentals
    01. Creating Emotional Arcs For Nonlinear Experiences
    02. Fundamental Game Scoring Techniques
    03. What Is "Game Music?" - How VGM Came to Be
    Section 2: Creating The Music Design
    04. Player Immersion and Music
    05. Using Musical Codes to Enhance the Gaming Experience
    06. Exploring the Use of Musical Sound Effects in Games
    07. Music vs. Sound Design - Defining the Relationship in Your Game
    08. Designing Interaction Between the Player and The Music
    Section 3: Advanced Reactive Music Concepts
    09. Emergence - Music's Role in Player Experimentation
    10. Proceduralism - Using Game Data to Create a Real Time Score
    11. Advanced Algorithmic Music Systems
    12. Music in Virtual Reality
    Section 4: Implementing the Score
    13. Game Engines and Implementing Music in Unity
    14. Programming Crash Course for Composers
    15. Using Audio Middleware
    16. Essential Skills For Working With Developers: Version Control and Optimization
    Epilogue 17 - Game Audio Contracts & Navigating the Business
    Index

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