The Game Designer’s Guide to Creating Licensed Tabletop Games
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Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 14 May 2026
- ISBN 9781032949772
- Binding Paperback
- No. of pages200 pages
- Size 234x156 mm
- Language English
- Illustrations 30 Illustrations, color; 30 Halftones, color; 1 Tables, black & white 700
Categories
Short description:
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.
MoreLong description:
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.
Converting an existing property, such as a videogame or film, into a tabletop game provides all the challenges of tabletop design whilst adding many more challenges, restrictions, limitations, and pressures. This book covers all the necessary topics, such as:
- Gaining a license and working with a licensor
- Identifying boundaries the license creates, which defines the design space in which the game must exist
- Studying the IP’s setting to understand what the tabletop game can be, how to extract principles and details from that setting, and the important challenges that must be resolved
- Addressing the inevitable changes to the source material that must occur when adapting to the tabletop medium
- Creating the game mechanics – the most fundamental building blocks of all – and imbuing them with the license to portray the IP’s characters, action, and atmosphere.
The book takes the reader through the process of designing a licensed tabletop game and explains how a license adds opportunities to be embraced and challenges to be overcome. Using behind-the-scenes knowledge of creating licensed games, the experience, insights, and lessons learned from a career in games will assist and inspire readers to bring a licensed world to life.
This book will be ideal reading for games professionals looking to learn best practices for designing games based on existing properties.
MoreTable of Contents:
Chapter 1: Introduction, Chapter 2: Boundaries, Chapter 3: Setting, Chapter 4 : Converting to Tabletop, Chapter 5: Game Mechanics, Chapter 6: Conclusion
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