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    The Bloomsbury Handbook of Sex and Sexuality in Game Studies

    The Bloomsbury Handbook of Sex and Sexuality in Game Studies by Wysocki, Matthew; Shook, Steffi;

    Series: Bloomsbury Handbooks;

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    Product details:

    • Publisher Bloomsbury Academic
    • Date of Publication 6 February 2025
    • Number of Volumes Hardback

    • ISBN 9781501394010
    • Binding Hardback
    • No. of pages432 pages
    • Size 254x177 mm
    • Language English
    • Illustrations 34 bw illus
    • 677

    Categories

    Long description:

    The Bloomsbury Handbook of Sex and Sexuality in Game Studies consists of a comprehensive collection of essays that review and supplement current work focusing on sex and sexuality in games.

    The chapters provide insight into sexual content in games, representation of various sexualities, and player experience. Together they contribute to a growing field of work concerning two, difficult to define, phenomena: the borders of sex and sexuality and video games. As we frequently see debates and discussions over who gets to love whom and who gets to exist in their true self, this handbook plays a part in outlining the parameters of crucial issues within the games that we play.

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    Table of Contents:

    Notes On Contributors
    Acknowledgements
    List of Figures

    Button Mashing: Introduction to The Bloomsbury Handbook on Sex and Sexuality in Video Games
    Matthew Wysocki (Flagler College, USA) and Steffi Shook (Manhattanville College, USA)


    I: PLAYING WITH SEXUALITIES

    1. Now You're Playing with Polyamory: Ludonarrative Resonance and Intentional Non-Monogamy in Games as Queer Play
    Nathan Rambukkana (Wilfrid Laurier University, Canada) and Meghan Adams (Ontario Tech University, Canada)

    2. A Question of Breeding: Reproduction, Evolution, and Heredity in Video Games
    Rob Gallagher (King's College London, UK)

    3. Streaming, Play, and Sexuality
    Ashley ML Guajardo (University of Utah, USA)

    4. I Don't Care Who You Are, As Long As You Love Me: Playersexuality in Video Games
    Alayna Cole (Sledgehammer Games, USA)

    5. Castlevania: Monstrously Queer
    AJ Castle (Stony Brook University, USA)

    6. "He Was My Favorite": Sander Cohen as Queer Stereotype in BioShock
    Galen David Bunting (Northeastern University, USA)

    7. Bisexual Representation in Games: Erasure, Stereotypes, and Independent Game Development
    Steffi Shook (Manhattanville College, USA)


    II: PERFORMING THE MECHANICS OF SEX

    8. Digital Submission: Playfulness and Performance in BDSM and VR Game Dominatrix Simulator
    Agata Waszkiewicz (The John Paul II Catholic University of Lublin, Poland) and Victor Navarro-Remesal (Tecnocampus, Universitat Pompeu Fabra, Spain)

    9. Press X for Lust: Sex as Reward in Games
    Renata E. Ntelia (University of Lincoln, UK)

    10. Playing with Oneself: The Space of Fantasy in Virtual Sex Simulators
    Filip Andjelkovic (University of Toronto, Canada)

    11. Flagging Iono: The Hanky Code, Material-Semiotics, and Reading Gender Too Closely
    Michael Anthony DeAnda (DePaul University, USA)

    12. Modding, Pleasure, and the Female Gaze: How Women-created Mods Challenge In-game Portrayals of Sexuality and Sex
    Finja Walsdorff (University of Siegen and the Heinrich Heine University Düsseldorf, Germany)

    III: WHEN SEXUAL CONTENT IS A GAME

    13. Tame, Suggestive, and Lewd: Early Erotic Play Encoded in Leather Goddesses of Phobos
    Anastasia Salter (University of Central Florida, USA)

    14. The Limits of Queer Choices: The Neoliberal Logic and Gameplay Mechanics of Mass Effect
    Tyler Quick (Rocky Mountain College of Art and Design, USA)

    15. Plow Her Well. Show Her You're A Man": Language, Sex, and Heteronormativity From a Diachronic Perspective in The Witcher Video Game Series
    Frazer Heritage (Manchester Metropolitan University, UK)

    16. I Could Make You Care: Longing, Frustration, and Playersexuality in Fallout
    J. Burbage (McMaster University, Canada)

    17. "Let's See How Special You Are": The "Complicated Women" of Resident Evil Village
    Marc Ouellette (Old Dominion University, USA)

    18. An Unknown Sex Game: Navigating Challenges in Game Studies
    Mayara Araujo Caetano (University of Turku, Finland)

    19. Libidinal Politics of Games: Mass Effect Suggestive Sex and Hardcore Porn
    Leandro Augusto Borges Lima (Universidade Federal de Minas Gerais, Brazil)


    IV: ENGAGING WITH SEX IN GAMES

    20. Input/Output: Mapping Sex and Sexuality in AAA Video Game Play-Spaces Through the Metal Gear Solid Series
    Christopher McMahon (University of Liverpool, UK)

    21. Hobbyist Methodology for History and Creation: Studying 80s Micro-computer Pornography
    Charlotte Courtois (Université de Montréal, Canada)

    22. Digital Games and Sexual Health
    Nina Kiel (Game Developer and Independent Scholar, Germany)

    23. Deplatforming Digital Sex: Self-Governing Sex in Video Games
    Jean Ketterling (Carleton University, USA and Mount Allison University, Canada)

    24. Pushing Digital Boundaries: Exploring Sex and Love in Video Games
    Christine Tomlinson (University of California, Irvine, USA)

    25. Drawing Queer Intersections Through Video Game Archives
    Cody Mejeur (University at Buffalo, SUNY, USA) and Xavier Ho (Monash University, Australia)

    Index

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    The Bloomsbury Handbook of Sex and Sexuality in Game Studies

    The Bloomsbury Handbook of Sex and Sexuality in Game Studies

    Wysocki, Matthew; Shook, Steffi; (ed.)

    70 854 HUF

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