Textures, Shaders, and Materials for Artists
Create Stunning CG Materials with Photoshop, Poser, and other Shader tools
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Product details:
- Publisher Focal Press
- Date of Publication 16 December 2011
- ISBN 9780240817095
- Binding Paperback
- No. of pages400 pages
- Language English
- Illustrations Approx. 400 illustrations (400 in full color) 0
Categories
Long description:
Move beyond texture-less digital and vector art and apply the latest advances in software techniques to incorporate texture into your digital content. Delete your links to expensive texture libraries and expand your digital art skillset immeasurably by learning to create a unique and expansive collection of textures, shaders and materials that can be used customized and used for future projects. Luke Ahearn teaches artists how to create their own unique textures, shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). Already own Luke's Ahearn's "3D Game Textures"? Textures, Shaders and Materials offers a straight-forward, no-nonsense winning teaching style approach and provides an intermediate level treatment of textures (with all new texture graphics) with comprehensive tutorials and exercises. Includes an in-depth companion website which will include all texture, shader and materials used in the book as well as links, art files, plus valuable add-ons.
Table of Contents:
Textures, Shaders, and Materials
Introduction
1. Textures
Art Theory
Breaking the world down visually
Recreating the world visually in Photoshop
Art as applied to CG applications
2. Shaders and Materials
Shader vs. Material
What is a material system
Nodes
Node Input
Node types and functions
3. Material Examples
Diffuse
Specular
Ambient
Reflection real and faked
Refraction
Transparency
Bump/ Displacement/ Normal mapping
Specialized Materials; Skin etc
4. Creating Complex Materials
Metals
Glass
Wood
Compound Materials
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