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  • Textures, Shaders, and Materials for Artists: Create Stunning CG Materials with Photoshop, Poser, and other Shader tools

    Textures, Shaders, and Materials for Artists by Ahearn, Luke;

    Create Stunning CG Materials with Photoshop, Poser, and other Shader tools

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      • Publisher's listprice EUR 35.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        14 042 Ft (13 373 Ft + 5% VAT)
      • Discount 10% (cc. 1 404 Ft off)
      • Discounted price 12 637 Ft (12 036 Ft + 5% VAT)

    14 042 Ft

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    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Focal Press
    • Date of Publication 16 December 2011

    • ISBN 9780240817095
    • Binding Paperback
    • No. of pages400 pages
    • Language English
    • Illustrations Approx. 400 illustrations (400 in full color)
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    Long description:

    Move beyond texture-less digital and vector art and apply the latest advances in software techniques to incorporate texture into your digital content. Delete your links to expensive texture libraries and expand your digital art skillset immeasurably by learning to create a unique and expansive collection of textures, shaders and materials that can be used customized and used for future projects. Luke Ahearn teaches artists how to create their own unique textures, shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). Already own Luke's Ahearn's "3D Game Textures"? Textures, Shaders and Materials offers a straight-forward, no-nonsense winning teaching style approach and provides an intermediate level treatment of textures (with all new texture graphics) with comprehensive tutorials and exercises. Includes an in-depth companion website which will include all texture, shader and materials used in the book as well as links, art files, plus valuable add-ons.




  • Textures and shaders are the building blocks that form materials in everything from simulations and video games to architectural visualization projects and advertising. Readers will have a professional tool arsenal to create professional-looking cg artwork from scratch. 
  • Written for intermediate CG game artists but also artists who are actively creating online worlds, simulations, web based applications, architectural/vis projects, advertising. 
  • Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together). Learn how shaders and textures interact for an entire scene or for one object. Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface
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    Table of Contents:

    Textures, Shaders, and Materials

    Introduction

    1. Textures

    Art Theory

    Breaking the world down visually

    Recreating the world visually in Photoshop

    Art as applied to CG applications

    2. Shaders and Materials

    Shader vs. Material

    What is a material system

    Nodes

    Node Input

    Node types and functions

    3. Material Examples

    Diffuse

    Specular

    Ambient

    Reflection real and faked

    Refraction

    Transparency

    Bump/ Displacement/ Normal mapping

    Specialized Materials; Skin etc

    4. Creating Complex Materials

    Metals

    Glass

    Wood

    Compound Materials

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