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  • Superhero Synergies: Comic Book Characters Go Digital

    Superhero Synergies by Gilmore, James N.; Stork, Matthias;

    Comic Book Characters Go Digital

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      • Publisher's listprice GBP 99.00
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        50 103 Ft (47 718 Ft + 5% VAT)
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    50 103 Ft

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    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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    Product details:

    • Publisher Rowman & Littlefield Publishers
    • Date of Publication 6 March 2014
    • Number of Volumes Hardback

    • ISBN 9781442232112
    • Binding Hardback
    • No. of pages264 pages
    • Size 237x160x24 mm
    • Weight 535 g
    • Language English
    • Illustrations 17 BW Photos Illustrations, unspecified
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    Short description:

    This collection of essays explores the developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium (comic books/graphic novels) has been developed into video games, digital comics, films, Internet criticism, novelizations, television programs, the fanboy phenomenon, and many other forms of media.

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    Long description:

    In the age of digital media, superheroes are no longer confined to comic books and graphic novels. Their stories are now featured in films, video games, digital comics, television programs, and more. In a single year alone, films featuring Batman, Spider-Man, and the Avengers have appeared on the big screen. Popular media no longer exists in isolation, but converges into complex multidimensional entities. As a result, traditional ideas about the relationship between varying media have come under striking revision. Although this convergence is apparent in many genres, perhaps nowhere is it more persistent, more creative, or more varied than in the superhero genre.

    Superhero Synergies: Comic Book Characters Go Digital explores this developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium, has been developed into so many more. Essays in this volume engage with several of the most iconic heroes?including Batman, Hulk, and Iron Man?through a variety of academic disciplines such as industry studies, gender studies, and aesthetic analysis to develop an expansive view of the genre?s potency. The contributors to this volume engage cinema, comics, video games, and even live stage shows to instill readers with new ways of looking at, thinking about, and experiencing some of contemporary media?s most popular texts.

    This unique approach to the examination of digital media and superhero studies provides new and valuable readings of well-known texts and practices. Intended for both academics and fans of the superhero genre, this anthology introduces the innovative and growing synergy between traditional comic books and digital media.

    Stork's clarity lays bare his extensive research, which digs not just into the financial logic of revised aesthetic approaches for maximal capital gains, but also film theorist Rick Altman's definition of 're-genrification,' which finally makes clear that Marvel's strategies are not new as much as reinterpreted?'a new presentational model of crossover synergy.' Stork's work here is a must-read for anyone who wants to understand precisely how corporate control yields pop-culture product. I'll be sending his essay to my inquisitive colleague shortly?along with the rest of Superhero Synergies.

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    Table of Contents:

    Foreword: The Industrial and Economic History of the Superhero Blockbuster, Drew Morton
    Introduction: Heroes, Converge!, James N. Gilmore and Matthias Stork

    Chapter 1: Will You Like Me When I?m Angry? Discourse of the Digital in Hulk and The Incredible Hulk, James N. Gilmore
    Chapter 2: Secret Origins: Melodrama and the Digital in Hulk, Matt Yockey
    Chapter 3: Fantastic Views: Superheroes, Visual Perception, and Digital Perspective, Lisa Gotto
    Chapter 4: From Motion Line to Motion Blur: The Integration of Digital Coloring in the Superhero Comic Book. M.J. Clarke
    Chapter 5: Assembling the Avengers: Re-Framing the Superhero Movie through Marvel?s Cinematic Universe, Matthias Stork
    Chapter 6: From Scientific Romance to Disney Superhero: Genre Fluidity and the Marketing of John Carter, Andrew Myers
    Chapter 7: The Cult of Comic-Con and the Spectacle of Superhero Marketing, Kevin McDonald
    Chapter 8: The Dark Knight Levels Up: Batman: Arkham Asylum and the Convergent Superhero Franchise, Justin Mack
    Chapter 9: The Fears of a Superhero: Batman Begins and Batman: Arkham Asylum, Benjamin Beil
    Chapter 10: ?I Am Catwoman, Hear Me Roar?: Gender between Film and Video Game, Martin Hennig
    Chapter 11: Melodrama, Romance, and the Celebrity of the Superhero, Benjamin D. Grisanti
    Chapter 12: In Franchise: Narrative Coherence and the Multiverse, Russell Backman
    Chapter 13: Spectacular Superheroes on Stage: Theatre?s Unique Contribution to Batman?s Transmedia Story, Mathias Bremgartner

    Afterword: When Storyworlds Collide: Superhero Movies and Transmedia Patchworks, Andreas Rauscher
    Bibliography
    Index
    About the Contributors
    About the Editors

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