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  • Story Thinking and the Real-world Applications of Sci-Fi and Fantasy Writing

    Story Thinking and the Real-world Applications of Sci-Fi and Fantasy Writing by Wilkins, Kim; Marshall, Helen; Bennett, Lisa;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 17.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        8 594 Ft (8 185 Ft + 5% VAT)
      • Discount 10% (cc. 859 Ft off)
      • Discounted price 7 735 Ft (7 367 Ft + 5% VAT)

    8 594 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Bloomsbury Academic
    • Date of Publication 20 February 2025
    • Number of Volumes Paperback

    • ISBN 9781350359260
    • Binding Paperback
    • No. of pages pages
    • Size 232x156x18 mm
    • Weight 345 g
    • Language English
    • 639

    Categories

    Long description:

    In the 21st century, the rapid advance of technology and the existential threat of climate breakdown mean the real world increasingly resembles something out of fiction, filled with ambiguity and uncertainty. Such challenges need imaginative, creative solutions. To find them, teams of experts must pool their knowledge, make new connections, and forge paths forward.

    In Story Thinking, award-winning authors Helen Marshall, Kim Wilkins, and Lisa Bennett show how the principles of science fiction and fantasy writing - which speculate about and imagine different futures, people, and worlds - can enrich research in such areas as government policy, technology innovation, and healthcare within universities and various industries. When transferred to research, story thinking as a method can help to build teams with a shared sense of purpose, offer new patterns of thought for improvisation, rapid perspective shifts, worldbuilding, pleasure and playfulness. Split into two parts - conceptualizing story thinking and story thinking as it has been employed in the field - Marshall, Wilkins and Bennett bring together theories of creativity from business, psychology, futures studies, gaming, and medicine among others, with 4 key practices from SFF storytelling - envisioning, engaging, inhabiting, and empathizing. They then provide practical tools for collaborative problem solving alongside case studies of their own successful applications of Story Thinking in various fields, including defense innovation and future scenario modelling with world governments; developing empathy and enhancing well-being in medical education; designing gaming and simulation tools for researchers; and futureproofing digital identity technologies with the UNHCR, the agency responsible for protecting and aiding refugees

    Showing how writing can be adapted for new and exciting contexts, Story Thinking bridges the gap between the humanities and outside fields and lays the foundations for more creative approaches that more deeply engage in the process of making a better future.

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    Table of Contents:

    Introduction - Thinking in Stories
    Chapter One - Inhabit: Storyworlds and the Rules of the Game
    Chapter Two - Envision: Epic Wins and Nasty Surprises
    Chapter Three - Empathize: Imagining Extraordinary Inner Lives
    Chapter Four - Engage: Magic Words that Build Connection and understanding
    Chapter Five - Risk, Safety and a Magic Circle of Awesomeness
    Chapter Six - Affinity, Inclusion and Forging Fellowships
    Chapter Seven - The Dungeon Master's Guide
    Conclusion - Victory at the Gates Story Thinking's Non-tangible Outcomes
    Index

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