Stop Motion: Craft Skills for Model Animation
Series: Focal Press Visual Effects and Animation;
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Product details:
- Edition number 1
- Publisher Focal Press
- Date of Publication 3 September 2003
- ISBN 9780240516592
- Binding Paperback
- No. of pages224 pages
- Size 246x189 mm
- Weight 613 g
- Language English
- Illustrations Approx. 200 illustrations 0
Categories
Long description:
To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform.
Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film 'Chicken Run',is now at the forefront of modern animation.
Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, readers will learn about developing a story, making models, creating sets and props, the mechanics of movement, filming, post production and how to set about finding that elusive first job in a modern studio.
'A wonderful introduction to a rather complicated and unique art form.'
Ray Harryhausen director of The 7th Voyage of Sinbad, and Jason and the Argonauts
'Don't attempt stop motion before you read this book! Susannah has covered everything in this no-nonsense approach to the industry.'
Richard Goleszowski director of Creature Comforts and Rex the Runt
'Stop Motion contains a huge amount of valuable information for the budding stop-frame film maker. A great addition to the film craft library.'
David Sproxton, co-founder and Managing Director of Aardman Animations
'Practical, informative and full of quotes from key characters in the story of the stop-frame industry. I wish I'd had this book when I was a student.'
Joan Ashworth, Head of Animation, Royal College of Art
'When it comes to animating, this excellent book covers timing of movement, story development from idea to script, compositing you shots, editing and so on. Susannah's book will certainly make you want to get out there and get started on model animation.'
Pat Raine Webb, Animatoon magazine, February 2004
"...a mine of information. This book gives an unrivalled detailed technical overview of the subject."
The Times Higher Education Supplement
"...an attractive, easy to handle paperback with clear and concise text...This is the perfect book for anyone contemplating getting into model animation."
Dope Sheet
"This is a truly fantastic book. If you want to learn how to do stop motion animation film-making or to do animation well, read this book closely, do the exercises and follow the instructions. This book is beautifully laid out and illustrated with copious useful diagrams and photographs."
Focus magazine
To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform.
Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film 'Chicken Run',is now at the forefront of modern animation.
Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, readers will learn about developing a story, making models, creating sets and props, the mechanics of movement, filming, post production and how to set about finding that elusive first job in a modern studio.
Table of Contents:
acknowledgements
chapter 1
introduction, playing God
nature and caricature
what this book is for
chapter 2
getting equipped
what is your aim?
recording formats
film
video/DV
animation software/frame grabbers
essential and non-essential extras
the animator's toolkit
lighting
editing/sound
rough guide to film/video or DV recording budgets
glossary
chapter 3
getting animated
animating familiar objects as a first approach
timing: single frame or double frame?
notes on movement
first experiments: the bouncing ball
the dope sheet/X-sheet
planning
chapter 4
keep it simple, developing your story
idea script treatment
planning your shots, basic film grammar/composition of shots
the storyboard
editing animatics and story reels
chapter 5
coat hangers for armatures making your own model
character design
working with modelling clays
making your own puppet
chapter 6
model makers, the professionals
the maquette
ball and socket armature
mould making, hard and soft moulds
casting
colouring
costumes/dressing
glossary of model making materials
chapter 7
four walls and a sky, sets and props
research the look
design and building of sets
interior sets
exterior sets
forced perspective
making props
rigging
glossary of materials for sets
chapter 8
sound advice
pre production
recording dialogue
lip sync
sound breakdown
chapter 9
the mechanics of movement
studies from observation
posing the model
timing
weight
anticipation, action and reaction
walking and running
the illusion of speed
animal and bird movement
chapter 10
the performance
character animation
comedy and comic timing
subtle character animation
chapter 11
filming
filming information
lighting
motion control
health and safety issues
special effects tips and hints
final checks before you hit that button
sending your film to the labs
glossary
chapter 12
post production
timecode
sound
chapter 13
getting the job the business of animation
know your limitations
different work, different studios
commercials
series
TV specials and features
applying for jobs
your showreel
festivals
sending proposals to commissioning editors
bibliography
appendix 1
software, camera and recording equipment suppliers
appendix 2
manufacturers and outlets
appendix 3
calendar of animation festivals and film festivals incorporating animation
appendix 4
animation courses that include or specialize in stop motion and related organizations and websites