STEAM Teaching and Learning Through the Arts and Design

A Practical Guide for PK?12 Educators
 
Edition number: 1
Publisher: Routledge
Date of Publication:
 
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Short description:

In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students? full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM.

Long description:

In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students? full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom.


Beginning with the basics and best practices of STEAM planning, instruction, and assessment, Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics, Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies.


Each chapter includes flexible, choice-based classroom resources?with tips for adapting to different grade levels?and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment.


Featuring 150 visually stunning, full-color images, this book fuses tried-and-true best practices with highly applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists.

Table of Contents:

Part 1: STEAM Teaching and Learning: Planning, Instruction, and Assessment  1. STEAM Teaching and Learning Through the Arts and Design  2. Bright Ideas for STEAM Planning  3. Instruction and Assessments that Shine  Part 2: Artists? Lessons to Thrive! Idea Development  4. Nam June Paik: Mapping the Electronic Superhighway  5. Alma Thomas: Beyond a Shadow of a Doubt  6. Deborah Butterfield: Horse Power Leading the Way  Part 3: Artists? Lessons to Thrive! Observation  7. Katsushika Hokusai: Capturing A Great Wave  8. Claude Monet: Cultivating Artistic Vision  9. Desert View: Designing an Inter-Tribal Cultural Heritage Site  Part 4: Artists? Lessons to Thrive! Imagination and Wonderment  10. Camille Utterback: Interactive Designs That Move Us  11. George Lucas: A Lasting Force  12. Jenova Chen and Kellee Santiago: The Art of Video Games  13. Janet Echelman: Illuminating the Built Environment  Part 5: Artists? Lessons to Thrive! Persistence  14. Litha Soyizwapi: Designing a Train of Thought  15. Jim Henson: Big Leaps and So Much Laughter  16. Sally Blakemore: Engineering 360° Pop-Up Books  Part 6: Artists? Lessons to Thrive! Making Creative Connections  17. Sites of Engagement  18. Art, Design, and Compiled Data  19. Let?s Go Places!  Part 7: Moving Full STEAM Ahead: Exciting Adventures Await Us?  20. Meet the Educators: Great STEAM Teaching and Learning in Practice!