
Spatial Augmented Reality
Merging Real and Virtual Worlds
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Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher A K Peters
- Date of Publication 8 August 2005
- ISBN 9781568812304
- Binding Hardback
- No. of pages392 pages
- Size 229x152 mm
- Weight 890 g
- Language English 0
Categories
Short description:
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays
MoreLong description:
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques in order to embed synthetic supplements into the real environment or into a live video of the real environment. Special Features: - Comprehensive overview - Detailed mathematical equations - Code fragments - Implementation instructions - Examples of Spatial AR displays The authors have put together a preliminary collection of Errata. Updates will be posted to this site as necessary.
MoreTable of Contents:
Preface, 1 A Brief Introduction to Augmented Reality, 2 Fundamentals: From Photons to Pixels, 3 Augmented Reality Displays, 4 Geometric Projection Concepts, 5 Creating Images with Spatial Projection Displays, 6 Generating Optical Overlays, 7 Projector-Based Illumination and Augmentation, 8 Examples of Spatial AR Displays, 9 The Future, A Calibration of a Projector (or a Camera), B OpenGL?s Transformation Pipeline Partially Re-Implemented, Bibliography
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