Screen Tourism and Affective Landscapes
The Real, the Virtual, and the Cinematic
Series: Routledge Cultural Heritage and Tourism Series;
- Publisher's listprice GBP 130.00
-
62 107 Ft (59 150 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 20% (cc. 12 421 Ft off)
- Discounted price 49 686 Ft (47 320 Ft + 5% VAT)
Subcribe now and take benefit of a favourable price.
Subscribe
62 107 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher Routledge
- Date of Publication 30 December 2022
- ISBN 9781032355955
- Binding Hardback
- No. of pages278 pages
- Size 234x156 mm
- Weight 1520 g
- Language English
- Illustrations 47 Illustrations, black & white; 45 Halftones, black & white; 2 Line drawings, black & white 416
Categories
Short description:
This book explores ways in which screen-based storyworlds transfix, transform, and transport us imaginatively, physically, and virtually to the places they depict or film. Topics include fantasy quests in computer games, celebrity walking tours, dark tourism sites, Hobbiton as theme park, surf movies, and social gangs of Disneyland.
MoreLong description:
This book explores ways in which screen-based storyworlds transfix, transform, and transport us imaginatively, physically, and virtually to the places they depict or film. Topics include fantasy quests in computer games, celebrity walking tours, dark tourism sites, Hobbiton as theme park, surf movies, and social gangs of Disneyland.
How physical, virtual, and imagined locations create a sense of place through their immediate experience or visitation is undergoing a revolution in technology, travel modes, and tourism behaviour. This edited collection explores the rapidly evolving field of screen tourism and the affective impact of landscape, with provocative questions and investigations of social groups, fan culture, new technology, and the wider changing trends in screen tourism. We provide critical examples of affective landscapes across a wide range of mediums (from the big screen to the small screen) and locations.
This book will appeal to students and scholars in film and tourism, as well as geography, design, media and communication studies, game studies, and digital humanities.
MoreTable of Contents:
List of Figures
List of Contributors
Acknowledgements
- Introduction
- Screen Tourism: Marketing the Moods and Myths of Magic Places
- Windshield Tourism Goes Viral: On YouTube Scenic Drive Videos of U.S. National Parks
- "Forever Bali": Surf Tourism and Morning of the Earth (1972)
- Locating Fellini: Affect, Cinecittà, and the Cinematic Pilgrimage
- Walking in Cary Grant’s Footsteps: The Looking for Archie Walking Tour
- Vancouver Unmoored: Hollywood North as a Site of Spectres
- Always The Desert – Creating Affective Landscapes in Breaking Bad
- Nordic Noir and Miserable Landscape Tourism
- Serial Killer Cinema and Dark Tourism: The Affective Contours of Genre and Place
- Down the Rabbit Hole: Disneyland Gangs, Affective Spaces, and Covid-19
- Immersive Worlds and Sites of Participatory Culture: The Evolution of Screen Tourism and Theme Parks
- Hobbiton 2.0, 20 years On: Authenticity and Immersive Themed Space
- Swords, Sandals, and Selfies: Videogame-Induced Tourism
Index
More