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  • Rethinking Virtual Places

    Rethinking Virtual Places by Champion, Erik M.;

    Series: The Spatial Humanities;

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      • Publisher's listprice GBP 27.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        12 894 Ft (12 280 Ft + 5% VAT)
      • Discount 20% (cc. 2 579 Ft off)
      • Discounted price 10 315 Ft (9 824 Ft + 5% VAT)

    12 894 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Indiana University Press
    • Date of Publication 30 November 2021
    • Number of Volumes Print PDF

    • ISBN 9780253058355
    • Binding Paperback
    • No. of pages264 pages
    • Size 229x152 mm
    • Weight 395 g
    • Language English
    • Illustrations 32 b&w illus., 13 b&w tables - 13 Tables, black and white - 32 Illustrations, black and white Tables, black & white
    • 208

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    Long description:

    How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?

    In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places.

    Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

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    Table of Contents:

    Foreword
    Acknowledgments
    Introduction: Rethinking Virtual Places
    1. A Potted History of Virtual Reality
    2. Dead, Dying, Failed Worlds
    3. Architecture: Places Without People
    4. Theories of Place & Cyberspace
    5. Rats & Goosebumps: Mind, Body & Embodiment
    6. Games are not Interactive Places
    7. Do Serious Gamers Learn From Place?
    8. Cultural Places
    9. Evaluating Sense of Place, Virtual Places & Virtual Worlds
    10. Place-Making Interfaces & Platforms
    Conclusion: Dwelling, Culture, Care
    Glossary
    Index

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