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  • Push: Software Design and the Cultural Politics of Music Production

    Push by D'Errico, Mike;

    Software Design and the Cultural Politics of Music Production

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

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    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher OUP USA
    • Date of Publication 29 April 2022

    • ISBN 9780190943318
    • Binding Paperback
    • No. of pages336 pages
    • Size 226x150x22 mm
    • Weight 476 g
    • Language English
    • Illustrations 115 figures
    • 216

    Categories

    Short description:

    Push: Software Design and the Cultural Politics of Music Production shows how music software has shaped the production techniques and performance practices of artists working across media, while also providing a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives

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    Long description:

    Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, "user-friendly" interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the "industry standard," "professional" DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to "commercial" DAWs by presenting users with nothing but a blank screen.

    These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's "design thinking." Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.

    A thoughtful and comprehensive look at digital musicianship in all its many layers and contexts.

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    Table of Contents:

    Acknowledgements
    About the Companion Website
    Introduction: Interface Aesthetics
    PART ONE: Sonic Architectures
    1. Plugin Cultures
    2. Monopolies of Competence
    3. Terminal Aesthetics
    PART TWO: When Hardware Becomes Software
    4. Controller Cultures
    5. There's an App for That
    PART THREE: Software as Gradual Process
    6. Worlds of Sound
    7. Deep Listening
    Conclusion: Invisible Futures
    References
    Index

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