Playing with the Past
Series: Human–Computer Interaction Series;
- Publisher's listprice EUR 106.99
-
44 374 Ft (42 261 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 20% (cc. 8 875 Ft off)
- Discounted price 35 499 Ft (33 809 Ft + 5% VAT)
Subcribe now and take benefit of a favourable price.
Subscribe
44 374 Ft
Availability
printed on demand
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 2011
- Publisher Springer London
- Date of Publication 1 December 2012
- Number of Volumes 1 pieces, Previously published in hardcover
- ISBN 9781447125952
- Binding Paperback
- No. of pages214 pages
- Size 235x155 mm
- Weight 454 g
- Language English
- Illustrations XXII, 214 p. Tables, black & white 0
Categories
Long description:
How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningfuland relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.
MoreTable of Contents:
1. Introducing Virtual Travel.- 2. Virtual Environments.- 3.Virtual Places.- 4. Cultural and Social Presence.- 5. Game-Style Interaction.- 6. Playing With The Past.- 7. Augmenting the Present With the Past.- 8. Evaluating Virtual Heritage.- 9. Conclusion.- Index.
More
Spawn: Origins Volume 9
10 548 HUF
9 704 HUF
Christian Values and Virtues
10 510 HUF
9 459 HUF
The Teachings of Don Juan: A Yaqui Way of Knowledge, The Original Teachings in a Deluxe 30th Anniversary Edition, With a new commentary by the author
5 231 HUF
4 708 HUF
Alienated
17 013 HUF
15 652 HUF