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  • Playing with the Past: Into the Future

    Playing with the Past: Into the Future by Champion, Erik;

    Series: Human–Computer Interaction Series;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 181.89
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        75 438 Ft (71 846 Ft + 5% VAT)
      • Discount 20% (cc. 15 088 Ft off)
      • Discounted price 60 351 Ft (57 477 Ft + 5% VAT)

    75 438 Ft

    db

    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Long description:

    Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.

    This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.

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    Table of Contents:


    Virtual Travel: Being Not Quite 'There'.- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace.- Culturally Significant Presence.- What Have We Learnt from Game-Style Interaction?.- Playing With The Past: Case Studies.- Mixed Histories, Augmented Pasts.- 8. Evaluating Virtual Heritage in the Future.- An Open Conclusion.- Index.

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