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  • Playing American: Open-World Videogames and the Reproduction of American Culture

    Playing American by Schoppmeier, Sören;

    Open-World Videogames and the Reproduction of American Culture

    Series: Video Games and the Humanities; 14;

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      • Publisher's listprice EUR 19.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        8 462 Ft (8 059 Ft + 5% VAT)
      • Discount 5% (cc. 423 Ft off)
      • Discounted price 8 039 Ft (7 656 Ft + 5% VAT)

    8 462 Ft

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    Temporarily out of stock.

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    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher De Gruyter Oldenbourg
    • Date of Publication 30 June 2025

    • ISBN 9783112215364
    • Binding Paperback
    • No. of pages240 pages
    • Size 230x155 mm
    • Weight 523 g
    • Language English
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    Long description:

    Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies ? concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively ? highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.

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