• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • Playful Identities: The Ludification of Digital Media Cultures

    Playful Identities by Lange, Michiel de; Raessens, Joost; Mul, Jos de;

    The Ludification of Digital Media Cultures

    Series: MediaMatters; 10;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 46.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        22 430 Ft (21 362 Ft + 5% VAT)
      • Discount 20% (cc. 4 486 Ft off)
      • Discounted price 17 944 Ft (17 090 Ft + 5% VAT)

    22 430 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 26 January 2015

    • ISBN 9789089646392
    • Binding Paperback
    • No. of pages366 pages
    • Size 234x156 mm
    • Weight 680 g
    • Language English
    • Illustrations 8 Illustrations, black & white; 4 Illustrations, color
    • 0

    Categories

    Short description:

    In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play.

    More

    Long description:

    In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

    More

    Table of Contents:

    1. Homo Ludens 2.0: Play, media, and identity, Part I. Play, Part II – Media, Part III – Identity, About the authors, Index of Names, Index of Subjects

    More
    Recently viewed
    previous
    20% %discount
    Playful Identities: The Ludification of Digital Media Cultures

    Playful Identities: The Ludification of Digital Media Cultures

    Lange, Michiel de; Raessens, Joost; Mul, Jos de;(ed.)

    22 430 HUF

    17 944 HUF

    Playful Identities: The Ludification of Digital Media Cultures

    Xo Ronette (Campus Confessions Book 1)

    Gottesfeld, Jeff

    3 499 HUF

    3 220 HUF

    20% %discount
    Playful Identities: The Ludification of Digital Media Cultures

    The Income Approach to Property Valuation: Seventh Edition

    Baum, Andrew; Mackmin, David; Nunnington, Nick;

    29 615 HUF

    23 692 HUF

    Playful Identities: The Ludification of Digital Media Cultures

    Biochemie und Pathobiochemie

    Löffler, Georg; Petrides, Petro E.; Heinrich, Peter C.; (ed.)

    33 159 HUF

    30 506 HUF

    20% %discount
    Playful Identities: The Ludification of Digital Media Cultures

    Occupational Health Nursing

    Slaney, Brenda; (ed.)

    33 437 HUF

    26 750 HUF

    next