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  • Philosophy Through Video Games

    Philosophy Through Video Games by Cogburn, Jon; Silcox, Mark;

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      • Publisher's listprice GBP 145.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        73 384 Ft (69 890 Ft + 5% VAT)
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    73 384 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 23 December 2008

    • ISBN 9780415988575
    • Binding Hardback
    • No. of pages216 pages
    • Size 234x156 mm
    • Weight 620 g
    • Language English
    • Illustrations 4 Tables, black & white
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    Short description:

    In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems.

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    Long description:

    How can Wii Sports teach us about metaphysics?

    Can playing World of Warcraft lead to greater self-consciousness?

    How can we learn about aesthetics, ethics and divine attributes from
    Zork, Grand Theft Auto, and Civilization?

    A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953.


    In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems.

    Topics covered include:

    * The Problem of the External World

    * Dualism and Personal Identity

    * Artificial and Human Intelligence in the Philosophy of Mind

    * The Idea of Interactive Art

    * The Moral Effects of Video Games

    * Games and God's Goodness

    Games discussed include:

    Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

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    Table of Contents:

    1 The Game inside the Mind, the Mind inside the Game (The Nintendo Wii Gaming Console)


    2 I, Player: The Puzzle of Personal Identity (MMORPGS and Virtual Communities)


    3 Artificial and Human Intelligence (Single-Player RPGs)


    4 The Metaphysics of Interactive Art (Puzzle and Adventure Games)


    5 Do Video Games Make us Evil? (First-Person Shooters)


    6 Games and God?s Goodness (World-Builder and Tycoon Games)


    7 Epilogue: Video Games and the Meaning of Life

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