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  • Performing Electronic Music Live

    Performing Electronic Music Live by Hermes, Kirsten;

    Series: Audio Engineering Society Presents;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 145.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        69 273 Ft (65 975 Ft + 5% VAT)
      • Discount 20% (cc. 13 855 Ft off)
      • Discounted price 55 419 Ft (52 780 Ft + 5% VAT)

    69 273 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    This comprehensive book lays out the conceptual approaches, tools and techniques for performing electronic music, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware to live visuals, venue acoustics and live show promotion.

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    Long description:

    Performing Electronic Music Live lays out conceptual approaches, tools, and techniques for electronic music performance, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware, to live visuals, venue acoustics, and live show promotion. Through case studies and contrasting tutorials by successful artists, Kirsten Hermes explores the many different ways in which you can create memorable experiences on stage. Featuring interviews with highly accomplished musicians and practitioners, readers can also expand on their knowledge with hands-on video tutorials for each chapter via the companion website, performingelectronicmusic.live.


    Performing Electronic Music Live is an essential, all-encompassing resource for professionals, students of music production courses, and researchers in the field of creative-focused performance technology.

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    Table of Contents:

    Chapter 1 – General Advice


    1. The concept


    2. Confidence and preparation


    2.1 Effective rehearsal


    2.2 Dealing with stage fright


    2.3 Stepping into the performance persona


    2.4 Using feedback and being prepared for rejection


    3. Quality of the production


    4. Factors that determine the setup choice


    4.1 The music – genre and composition


    4.2 The act – personality, motivation and skills


    4.3 Band members and skills


    4.4 The performance situation


    4.4.1 The audience


    4.4.2 The venue and playback system


    4.4.3 Risk


    4.4.4 Budget


    4.4.5 Need for portability


    Tutorial and takeaway points


    5. References


    Chapter 2 – DAWs and Controllers


    1. Non-linearity of time


    2. Overview of performance DAWs


    2.1 Ableton Live


    2.2 Bitwig


    2.3 Maschine


    2.4 Logic Pro X


    2.5 Motu Digital Performer


    2.6 FL studio


    2.7 Standalone hardware DAW equivalents


    3. Plugging in hardware


    3.1 Live arrangement


    3.2 One-shots and finger drumming


    3.3 Performing on software instruments


    3.4 Controlling audio effects


    3.5 Other external hardware


    4. Prepared musical material and live recording


    5. Collaboration


    6. Randomness and generative approaches


    7. Customising the performance interface


    8. Performing live in more studio-oriented DAWs


    9. Working with visuals


    10. Recording the show


    Tutorial


    From a complex studio production to an intuitive live set


    Looping clips


    One-shots


    Follow actions


    Live effects


    Live keys and vocals


    Visuals


    11. Takeaway points


    References



     


    Interview with Robert Henke


    Chapter 3 – MIDI and CV Performance Controllers


    1. CV/GATE


    2. The MIDI protocol


    2.1 MIDI messages in the MIDI 1 protocol


    2.2 MIDI 2.0


    3. Types of performance controllers


    3.1 Buttons


    3.2 Continuous signals: knobs, faders, sliders


    3.3 Controllers that resemble traditional musical instruments.


    3.4 Modular controllers


    3.5 Motion-controlled performance hardware


    3.6 Turning non-musical hardware into MIDI controllers


    3.7 MIDI Polyphonic Expression


    3.8 Sequencers


    3.9 Clock signals and MIDI routing


    Tutorial


    4. Takeaway points


    References


    Chapter 4 – DJing and Turntablism


    1. A short history of DJing


    2. Types of DJ in the present day


    2.1 Touring artist-DJs


    2.2 Resident DJs


    2.3 Mobile event DJs


    2.4 Radio DJs


    2.5 Online DJ-producers


    3. DJ techniques


    3.1 Mixing techniques and turntablism


    3.2 Virtuoso turntablism


    3.3 Effects and audio processing


    3.4 Programming


    4. DJ tools available today


    4.1 DJ software and hardware controllers


    4.2 CDJs


    4.3 Going retro: using Vinyl for DJing


    4.4 Headphones, monitors and microphones


    4.5 Streaming tracks from online platforms


    Tutorial: three DJ setups presented by Dan Murray


    Preparation


    DJ skills and techniques


    Beatmatching on vinyl


    Getting creative on CDJs


    Working with a hybrid setup


    Performance styles


    5. Takeaway points


    References


    Interview with Alex M.O.R.P.H


    Chapter 5 - Incorporating Acoustic Instruments and Vocals


    1. Traditional instruments in electronic music


    2. Fusion genres


    3. Live instruments and vocals that are not on the record


    4. Instruments that are on the record but not on stage


    5. Microphones and DI boxes


    6. Effects and sound manipulation


    6.1 Vocal effects processing


    6.2 Vocoders and talk boxes


    6.3 Effects for other instruments


    Tutorial – generated live vocal harmonies, violin and synth


    7. Takeaway points


    References


    Interview with Matt Robertson


    Chapter 6 – Live Synthesis and Sound Design


    1. Synthesis technology


    1.1 Synthesis techniques


    1.1.1 Additive synthesis


    1.1.2 Subtractive synthesis


    1.1.3 FM synthesis


    1.1.4 Waveshaping synthesis


    1.1.5 Sampling


    1.1.6 Granular synthesis


    1.1.7 Wavetable synthesis


    1.1.8 Physical modelling synthesis


    1.2 Controls typically found on commercial synthesizers


    1.2.1 Oscillators


    1.2.2 Amplifier


    1.2.3 Amplitude envelope


    1.2.4 Filters


    1.2.5 Modulation


    1.2.6 Clock


    1.2.7 Effects, sequencing and arpeggiators


    1.2.8 Playback controls


    2. A rich history of artists shaping their sound through synthesis


    2.1 Retro-leaning synths used by current artists


    3. A brief history of sampling


    4. Using synths and samplers on stage


    4.1 Playing live on hardware synthesizers and samplers


    4.1.1 Choosing hardware synths


    4.1.2 Working with pre-programmed sequences


    4.1.3 Modular synthesizers on stage


    4.2 Performing live with software synthesizers


    Tutorial


    5. Takeaway points


    References


    Chapter 7 – Performing without a Laptop


    1. Building blocks of a laptop-free setup


    1.1 Sound sources


    1.2 Control signal generators


    1.2.1 Clock signal generators


    1.3 Control signal routing tools


    1.4 Sound processors and effects


    1.5 Mixers


    2. All-in-one hardware tools


    3. Cabling and connections


    Tutorial: a modular synthesizer setup (Matt Gooderson)


    Modular Systems


    Components of the Hardware Setup


    Melody


    Rhythm


    Sound Sources


    Utility Modules


    Multiple


    Quantiser


    Sample and Hold


    Mixer


    Audio Modifiers


    Composition and Performance


    4. Takeaway points


    References


    Chapter 8 – Programming Custom Performance Tools


    1. Getting started with programming


    1.1 What is a program?


    1.2 What programming language should you learn?


    2. Inspiring artist examples


    2.1 Complete playback solutions


    2.2 Effects plug-ins and software instruments


    2.3 Expanding the functionality of hardware


    2.4 Automatic performance tools


    2.5 Letting the outside environment control the sound


    Tutorial: introducing BBC R&D’s Audio Orchestrator, featuring Jon Francombe and Stephen Davismoon


    How does Audio Orchestrator work?


    The Sequences page


    The Controls page


    The Audio page


    The Appearance page


    The Export page


    3. Patch It: modular music programming environments


    3.1 Max/MSP


    3.2 Pure Data


    3.3 Other node-based programming environments


    3.4 Node-based programming in action


    3.4.1 Effects processing


    3.4.2 Generative music


    3.4.3 Sampling and sequencing


    3.4.4 Working with external hardware


    3.4.5 Theatre shows


    Tutorial: generative music in Max / MSP, featuring Francesc Moya Serra


    First steps and audio output


    Metronome and timing


    Sound triggering with the select object


    Using MIDI notes to perform on a VST synth


    Random pitches in a subpatch


    Adding further complexity


    Random note velocities and durations


    Modulating synthesis parameters


    Fitting the random note pitches to a musical scale


    Percussion


    The performance GUI


    4. Live coding: making EDM with algorithms


    Tutorial: an introduction to SuperCollider, featuring Eli Fieldsteel


    The interface


    Getting started


    Oscillator UGens


    Cross-fading between sounds


    Working with pre-recorded audio samples


    What else is possible in SuperCollider?


    5. Takeaway Points


    References


    Interview with Holly Herndon


    Chapter 9 – Building Custom Hardware Tools


    1. New instruments built from scratch


    2. The human body as musical instrument


    3. Adding functionality to existing instruments


    4. Performing music on toys and household items


    5. How can you get started?


    Tutorial: Optical Theremin inside a Game Boy Shell with Rainbow Trash (Dominique Pelletier)


    What you will need


    Casing


    Electronics


    Testing connections


    Soldering connections


    Closing up the case


    Other things you can do...


    6. Takeaway points


    References


    Chapter 10 – The Performance Setting


    1. Common live sound technology


    2. The soundcheck


    3. Live sound mixing


    4. Spaces


    4.1 Arenas and stadiums


    4.2 Large Festivals


    4.3 Nightclubs


    4.4 Warehouse raves


    4.5 Concert halls


    4.6 Outdoor theatres


    4.7 Small and intimate shows


    4.8 Controlled acoustic spaces


    4.9 Installations


    4.10 Remote settings and streaming


    Tutorial: a large redundancy playback rig, featuring Steven Massey


    Stems for playback


    Uninterruptible power supply


    Redundancy playback rig


    Output routing via a split rack


    The monitor mix


    The live mix


    5. Takeaway points


    References


    Interview with Laura Escudé


    Chapter 11 – Stage Design and Visual Parameters


    1. Tools for creating visual interest


    1.1 Moving visuals


    1.2 Lighting


    1.3 Dancing and acting


    1.4 Fashion


    1.5 Stage design


    2. What determines the choice of visual stage parameters?


    2.1 Artist identity


    2.2 Visual parameters that convey a narrative


    2.3 Creating an abstract connection between what is seen and heard


    2.4 Amplifying performance parameters


    Tutorial


    3. Takeaway points


    References


    Chapter 12 – Planning and Promotion


    1. Music branding principles


    1.1 Artist identity


    1.2 Target audience


    2. Creating marketing materials


    2.1 Visual materials


    2.2 Biography


    2.3 Press release


    2.4 Website


    2.4.1 A clear representation of the artist image


    2.4.2 Layout and content


    2.4.3 Search engine optimization


    2.5 Social media


    2.6 Hardcopy marketing materials


    3. Networking and gig opportunities


    Tutorial: music industry Dos and Don’ts presented by Woody van Eyden


    Where am I now?


    Where do I want to be?


    What do I need to do to get there?


    Who can help me?


    What should I do in terms of networking?


    4. Takeaway points


    References


    Chapter 13 – Conclusion


    1 What do electronic musicians do on stage?


    2 What constitutes a great electronic music performance?


    3 How do I choose the concept for my show?


    3.1 A compelling Performance persona


    3.2 Virtuosic skills


    3.3 Technical know-how


    3.4 A compelling performance setting


    3.5 Liveness


    3.6 Core values


    3.7 Visual interest


    4 What does my audience expect?


    5 I am quite shy but I would like to perform live. What can I do?


    6 I cannot play any instruments or sing. Can I still perform live?


    7 Should I be a solo artist or form a band?


    8 What kind of tools do I need to perform electronic music live?


    9 There are so many different options. What is the right setup for me?


    10 Who creates electronic performance equipment?


    11 Where can I try out and buy performance equipment?


    12 I produce music in a DAW. How can I turn this into a live show?


    13 Should my live show sound like my record?


    14 What does "live" mean? Should every sound be created in the moment, or are backing tracks acceptable?


    15 Is it bad to mime and pretend that I am doing something on stage when I am not?


    16 I have never produced any music. Where do I begin?


    17 How should I prepare for my show?


    17.1 Practice


    17.2 Sound check


    17.3 Feedback


    18 How can I find gig opportunities?


    Thank you!

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