Object-Oriented Software Engineering: An Agile Unified Methodology
Series: IRWIN COMPUTER SCIENCE;
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Product details:
- Publisher McGraw Hill
- Date of Publication 16 February 2013
- ISBN 9780073376257
- Binding Hardback
- No. of pages720 pages
- Size 238x193x27 mm
- Weight 1247 g
- Language English 0
Categories
Long description:
Object-Oriented Software Engineering: An Agile Unified Methodology, presents a step-by-step methodology - that integrates Modeling and Design, UML, Patterns, Test-Driven Development, Quality Assurance, Configuration Management, and Agile Principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text.
Object-Oriented Software Engineering: An Agile Unified Methodology, presents a step-by-step methodology - that integrates Modeling and Design, UML, Patterns, Test-Driven Development, Quality Assurance, Configuration Management, and Agile Principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text.
MoreTable of Contents:
Part 1
- Introduction and System EngineeringChapter 1 Introduction
Chapter 2 Software Process and Methodology
Chapter 3 System EngineeringPart 2
- Analysis and Architectural Design
Chapter 4 Software Requirements Elicitation
Chapter 5 Domain ModelingChapter 6 Architectural Design
Part 3
- Modeling and Design of Interactive
Chapter 7 Deriving Use Cases from Requirements
Chapter 8 Actor
-System Interaction Modeling
Chapter 9 Object Interaction Modeling
Chapter 10 Applying Responsibility
-Assignment Patterns
Chapter 11 Deriving a Design Class Diagram
Chapter 12 User Interface Design
Part 4
- Modeling and Design of Other Types of SystemsChapter 13 Object State Modeling for Event
-Driven Systems
Chapter 14 Activity Modeling for Transformational
Chapter 15 Modeling and Design of Rule
-Based Systems
Part 5
- Applying Situation
-Specific Patterns
Chapter 16 Applying Patterns to Design a State Diagram Editor
Chapter 17 Applying Patterns to Design a Persistence Framework
Part 6
- Implementation and Quality Assurance
Chapter 18 Implementation Considerations
Chapter 19 Software Quality Assurance
Chapter 20 Software Testing
Part 7
- Maintenance and Configuration
Chapter 21 Software Maintenance
Chapter 22 Software Configuration Management
Part 8
- Project Management Software
Chapter 23 Software Project Management
Chapter 24 Software Security
Appendices
A) Personal Software Process: Estimation, Planning, and Quality Assurance
B) Java Technologies
C) Software Tools
D) Project Descriptions