
Networking and Online Games ? Understanding and Engineering Multiplayer Internet Games
Understanding and Engineering Multiplayer Internet Games
- Publisher's listprice GBP 85.95
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The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
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Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Publisher Wiley?Blackwell
- Date of Publication 7 April 2006
- ISBN 9780470018576
- Binding Hardback
- No. of pages232 pages
- Size 244x168x16 mm
- Weight 487 g
- Language English 0
Categories
Short description:
Understanding the demands of games on IP networks is important for ISP engineers and technicians, and understanding the underlying network s capabilities is important for game developers. This book concisely draws together and illustrates the overlapping and interacting technical concerns of these two business sectors.
MoreLong description:
Understanding the demands of games on IP networks is important for ISP engineers and technicians, and understanding the underlying network s capabilities is important for game developers. This book concisely draws together and illustrates the overlapping and interacting technical concerns of these two business sectors.
More