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  • Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein

    Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein by Bosman, Frank G.;

    Series: Theology, Religion, and Pop Culture;

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      • Publisher's listprice GBP 81.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        38 697 Ft (36 855 Ft + 5% VAT)
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      • Discounted price 30 958 Ft (29 484 Ft + 5% VAT)

    38 697 Ft

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    Product details:

    • Publisher Bloomsbury Publishing (UK)
    • Date of Publication 3 July 2024
    • Number of Volumes Hardback

    • ISBN 9781978715516
    • Binding Hardback
    • No. of pages196 pages
    • Size 236.73x159.26x16.51 mm
    • Weight 417 g
    • Language English
    • Illustrations 2 BW Illustrations, 3 Tables
    • 567

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    Long description:

    The critically acclaimed if controversial game series Wolfenstein is famous for its inclusion of historical objects and figures from the realm of Nazi Occultism, including the Swastika, the Spear of Destiny, the Thule Medallion, Heinrich Himmler, Helena Blavatsky, and Karl Wiligut. The series was criticized for its alleged Nazi glorification and for completely neglecting primary victims of the Second World War, the Jewish people. But since its reboot with Wolfenstein: New Order in 2014, the series has a new, distinct filo semitic flavor, including a number of explicit Jewish characters, a playable concentration camp level, and several theological discussions on God and the existence of evil. In Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein, game theologian Frank G. Bosman critically examines both the Nazi occultist and Judaist inspirations and aspirations of the game series, putting forth the question if the series has not invertedly ventured into implicit antisemitic territory by including the Da'at Yichud, a fictional, ancient, and distinct Jewish organization harboring the great minds of history.

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    Table of Contents:

    Introduction
    Part I: Preliminaries
    Chapter 1: Why Nazis are Fun: Nazi Glorification
    Chapter 2: From Blavatsky to Himmler: Ariosophy
    Chapter 3: Hitler's Deal with the Devil: Nazi Occultism
    Chapter 4: The Kabbala: Jewish Mysticism
    Chapter 5: Shooting Nazi Zombies: An Overview of the Series
    Part II: Analysis
    Chapter 6: Daggers, Spears, and Medallions: The SS Paranormal Division
    Chapter 7: Don't Pay Any Attention, Please: To Disclaim or Not to Disclaim
    Chapter 8: Celebrating Streicher's Purim: The Revenge of the Jews
    Chapter 9: The Good, the Bad, and the Ugly: The Wrath of the Degenerates
    Chapter 10: Failing Gloriously: Wolfenstein's Theodicy
    Part III: Evaluation
    Chapter 11: Playing the Jew: Consequences for the Player
    Chapter 12: Playing the War: Wolfenstein's Esotericisms
    Bibliography

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