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  • Medieval Spaces in Comics: Affect and Ideology

    Medieval Spaces in Comics by Woock, Elizabeth Allyn;

    Affect and Ideology

    Series: Palgrave Studies in Comics and Graphic Novels;

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      • Publisher's listprice EUR 139.09
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        57 687 Ft (54 940 Ft + 5% VAT)
      • Discount 20% (cc. 11 537 Ft off)
      • Discounted price 46 150 Ft (43 952 Ft + 5% VAT)

    57 687 Ft

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    Product details:

    • Edition number 2024
    • Publisher Springer Nature Switzerland
    • Date of Publication 13 November 2024
    • Number of Volumes 1 pieces, Book

    • ISBN 9783031664922
    • Binding Hardback
    • No. of pages263 pages
    • Size 235x155 mm
    • Language English
    • Illustrations XIV, 263 p. 58 illus., 27 illus. in color. Illustrations, black & white
    • 612

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    Long description:

    This book proposes a conceptual framework for analyzing and discussing narrative space in comics. Building on Mieke Bal’s phenomenological approach to cultural analysis (2002), Gaston Bachelard’s Poetics of Space (1996), and Geraint D’Arcy’s use of the mise en scène to describe space in the comics format (2020), this book layers in a nuanced approach to the depiction of medieval environments through affect theory and poetics to interrogate the staging of ideas which are associated with the medieval period. Considering the action, setting, and story – as well as affect, atmosphere, and mood – medieval space is contextualized as an ethically complex poetic image. This book also explores the communicative possibilities of the comics format, and seeks to show rather than just tell the methodologies of space in comics-based research through illustrating key sections of the text.

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    Table of Contents:

    1. Introduction.- 2. Canonic Space.- 3. Eulogized Space.- 4. Unnatural Realms.- 5. Projected Archeology.- 6. Reader Space.- 7. Conclusion.

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