• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • Mathematics of Tabletop Games

    Mathematics of Tabletop Games by Montgomery, Aaron;

    Series: AK Peters/CRC Recreational Mathematics Series;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 81.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        39 170 Ft (37 305 Ft + 5% VAT)
      • Discount 20% (cc. 7 834 Ft off)
      • Discounted price 31 336 Ft (29 844 Ft + 5% VAT)

    39 170 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher A K Peters
    • Date of Publication 24 July 2024

    • ISBN 9781032468518
    • Binding Hardback
    • No. of pages208 pages
    • Size 234x156 mm
    • Weight 453 g
    • Language English
    • Illustrations 106 Illustrations, black & white; 23 Halftones, black & white; 83 Line drawings, black & white; 15 Tables, color
    • 581

    Categories

    Short description:

    This book provides a bridge between mathematics and hobby tabletop gaming. Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics.

    More

    Long description:

    Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation?


    Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics.



    Features 




    • Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses 

    • Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts 

    • Features material that may help game designers and developers make design decisions about game mechanisms 

    • Provides working Python code that can be used to solve common questions about games

    • Covers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics.



    “A seminal and groundbreaking study that will of be particular interest to gamers wanting an introduction to the mathematics behind their gaming pastime pursuits, "Mathematics of Tabletop Games" by mathematician and educator Aaron Montgomery is especially and unreservedly recommended for personal, professional, and college/university library Recreational Mathematics collections.”


    —Midwest Book Review


    “This book undoubtedly fits into recreational mathematics, as it combines gaming with topics such as combinatorics, graph theory, group theory, logic, probability, and number theory. The mathematics presented is straightforward and accessible to undergraduates. Besides learning about games that have a mathematical flair, I found the main draw of the book to be that it offers unique examples to use in courses that cover any of the aforementioned topics. A motivated undergraduate could use this for an independent study or even spark a project exploring the mathematics behind their favorite games.”



    —Notices of the American Mathematical Society


    “Don’t be intimidated: the book is surprisingly accessible. Aaron Montgomery guides the reader with clarity, starting from the basics and never taking anything for granted, nor requiring prior knowledge.
    The game chosen as an example in each case is introduced just enough to follow the references, and every mathematical concept is explained patiently, step by step. Credit also goes to smart editorial choices: short paragraphs, summary diagrams, and tables that condense key points, making the reading pleasant and straightforward.”



    —Volpe Giocosa, boardgamegeek.com



    More

    Table of Contents:

    1. Combinatorics. 2. Geometry. 3. Group Theory. 4. Graph Theory. 5. Probability. 6. Game Theory. 7. Auctions. 8. Logic. 9. Number Theory. 

    More