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    Mastering Technical Art in Unreal Engine: World Building

    Mastering Technical Art in Unreal Engine by Penninck, Greg; Butler, Stuart;

    World Building

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      • Publisher's listprice GBP 48.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        24 793 Ft (23 613 Ft + 5% VAT)
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    24 793 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 30 January 2025

    • ISBN 9781032649733
    • Binding Paperback
    • No. of pages226 pages
    • Size 234x156 mm
    • Weight 380 g
    • Language English
    • Illustrations 177 Illustrations, black & white; 177 Halftones, black & white; 1 Tables, black & white
    • 683

    Categories

    Short description:

    This covers how to use the latest development tools to create your own Virtual World powered by the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine

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    Long description:

    This covers how to use the latest development tools to create your own Virtual World powered by Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine.


    You'll learn about Landscapes, Sculpting, Materials, Foliage, Water, Partitions and much more as you complete project-based examples. Included in the book is a series of follow-along introductory videos and quizzes to help test your learning, giving you all the tools and knowledge to make detailed believable worlds in the Unreal Engine.


    This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.

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    Table of Contents:

    01. What Is World Building


    02. Blocking Out in Unreal


    03. Introduction to Unreal Landscapes


    04. Introduction to Unreal Landscape Materials


    05. Creating Layered Landscape Materials


    06. Foliage


    07. Water


    08. Landmass Tools


    09. Introduction to Procedural World Decoration


    10. Auto Landscape Materials


    11. World Partition


    12. Lighting and Environment Effects

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