
Mastering Technical Art in Unreal Engine
World Building
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Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
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Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 30 January 2025
- ISBN 9781032649733
- Binding Paperback
- No. of pages226 pages
- Size 234x156 mm
- Weight 380 g
- Language English
- Illustrations 177 Illustrations, black & white; 177 Halftones, black & white; 1 Tables, black & white 683
Categories
Short description:
This covers how to use the latest development tools to create your own Virtual World powered by the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine
MoreLong description:
This covers how to use the latest development tools to create your own Virtual World powered by Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine.
You'll learn about Landscapes, Sculpting, Materials, Foliage, Water, Partitions and much more as you complete project-based examples. Included in the book is a series of follow-along introductory videos and quizzes to help test your learning, giving you all the tools and knowledge to make detailed believable worlds in the Unreal Engine.
This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.
MoreTable of Contents:
01. What Is World Building
02. Blocking Out in Unreal
03. Introduction to Unreal Landscapes
04. Introduction to Unreal Landscape Materials
05. Creating Layered Landscape Materials
06. Foliage
07. Water
08. Landmass Tools
09. Introduction to Procedural World Decoration
10. Auto Landscape Materials
11. World Partition
12. Lighting and Environment Effects
More