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    Master Photo and Video Editing with Metal: A Practical Approach to Leveraging Metal Media Editing Software

    Master Photo and Video Editing with Metal by Redkin, Bogdan; Yaskevich, Victor;

    A Practical Approach to Leveraging Metal Media Editing Software

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      • Publisher's listprice EUR 58.84
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        24 959 Ft (23 771 Ft + 5% VAT)
      • Discount 8% (cc. 1 997 Ft off)
      • Discounted price 22 963 Ft (21 869 Ft + 5% VAT)

    24 959 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number First Edition
    • Publisher Apress
    • Date of Publication 2 December 2024
    • Number of Volumes 1 pieces, Book

    • ISBN 9798868808319
    • Binding Paperback
    • No. of pages299 pages
    • Size 235x155 mm
    • Language English
    • Illustrations 137 Illustrations, black & white
    • 667

    Categories

    Short description:

    Delve into the nuances of photo and video editing with Metal, a framework from Next Generation GPU APIs. Right now, the demand for media editors is growing exponentially, with multiple applications needing some form of image processing, including messengers, social networks, marketplace, and banking applications. This book provides detailed guidelines for reimplementation instruments from one of the more popular photo and video editors.



    Begin your journey by reviewing the rationale for using Metal, and an overview of the reasons why this this is the best performance solution. Rasterization is then covered to provide a basis for understanding how image editing in Metal works. You?ll look at aspects of image processing such as rendering, image transformations, and working with textures. This knowledge then leads you to image editing, where it is applied to make basic color adjustments, shadows, blur, vignette, and color correction with LUT filters. These are fundamental aspects of any media editing software.



    Layers make up the final section of the book, including different compositions and blend modes, both essential tools for any image editor. You?ll conclude the journey with a look at video editing with Metal. Through hands-on projects in each chapter, you will learn how to apply these techniques directly in real-world scenarios, giving a great starting point to implement any kind of media processing in your own applications.



    You will:




    • Understand fundamental concepts of GPU rendering to complex image and video processing techniques

    • See how shaders are accessed in the rendering pipeline

    • Create and import textures

    • Review image and video editing techniques, from simple color adjustment to complex filters, layer composition, and real-time video effects

    More

    Long description:

    Delve into the nuances of photo and video editing with Metal, a framework from Next Generation GPU APIs. Right now, the demand for media editors is growing exponentially, with multiple applications needing some form of image processing, including messengers, social networks, marketplace, and banking applications. This book provides detailed guidelines for reimplementation instruments from one of the more popular photo and video editors.



    Begin your journey by reviewing the rationale for using Metal, and an overview of the reasons why this this is the best performance solution. Rasterization is then covered to provide a basis for understanding how image editing in Metal works. You?ll look at aspects of image processing such as rendering, image transformations, and working with textures. This knowledge then leads you to image editing, where it is applied to make basic color adjustments, shadows, blur, vignette, and color correction with LUT filters. These are fundamental aspects of any media editing software.



    Layers make up the final section of the book, including different compositions and blend modes, both essential tools for any image editor. You?ll conclude the journey with a look at video editing with Metal. Through hands-on projects in each chapter, you will learn how to apply these techniques directly in real-world scenarios, giving a great starting point to implement any kind of media processing in your own applications.



    What You Will Learn




    • Understand fundamental concepts of GPU rendering to complex image and video processing techniques

    • See how shaders are accessed in the rendering pipeline

    • Create and import textures

    • Review image and video editing techniques, from simple color adjustment to complex filters, layer composition, and real-time video effects



    Who This Book Is For



    Intermediate Swift developers interested in photo and video editing or diving deeper into understanding how GPU media processing works.

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    Table of Contents:

    Part 1: Rasterization.- Chapter 1: Getting Started with Apple Metal.- Chapter 2: Metal Fundamentals Overview. Rendering and Displaying Content.- Chapter 3: Understanding the Rendering Pipeline.- Chapter 4: Vertex Shader Function, Primitive Assembly.- Chapter 5: Transformations.- Chapter 6: Perspective Transformations.- Chapter 7: Working with Textures and Images.- Part 2: Image Editing with Metal.- Chapter 8: Basic color adjustments.- Chapter 9: Vignette.- Chapter 10: Blur.- Chapter 11: Lookup Table.- Chapter 12: Twirl.- Part 3: Multilayer rendering.- Chapter 13: Introduction to layer composition.- Chapter 14: Blend Modes.- Chapter 15: Layer Effects.-Part 4: Video Editing with Metal.- Chapter 16 - Video Editing with Metal.- Chapter 17 - Video Layers.- Appendix: Common Metal functions.

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