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  • Immersive Technology Unveiled: Exploring AR, VR, and MR for Industry and Innovation

    Immersive Technology Unveiled by Sharma, Rashmi; Chhabra, Gunjan; Rakesh, Nitin; Kaushik, Keshav;

    Exploring AR, VR, and MR for Industry and Innovation

      • GET 12% OFF

      • Publisher's listprice EUR 64.19
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        25 072 Ft (23 878 Ft + 5% VAT)
      • Discount 12% (cc. 3 009 Ft off)
      • Discounted price 22 063 Ft (21 013 Ft + 5% VAT)

    22 063 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Apress
    • Date of Publication 24 August 2026

    • ISBN 9798868826726
    • Binding Paperback
    • No. of pages179 pages
    • Size 254x178 mm
    • Language English
    • Illustrations VII, 179 p. 66 illus., 57 illus. in color.
    • 700

    Categories

    Long description:

    Immersive Technology is revolutionizing the present and future. It includes virtual reality (VR), augmented reality (AR), and mixed reality (MR) to extend reality by engaging the handler in a virtual environment through applications in domains such as web application, healthcare, transportation, construction, gaming, etc. This book focuses on immersive technology where VR headsets create a simulator environment and an individual immerse into it to get the experience of completely different reality.

    The book provides knowledge about the fundamentals and scope of VR, AR and MR. It discusses machine learning, artificial intelligence, internet of things, cloud computing, and many other pillars that plays a vital role in the revolution of immersive technology. This book also discusses some case studies that will be beneficial for industries that are dealing with smart wearable gadgets.

    Readers will learn a complete perspective of immersive technologies from the technical details and real-life use-cases to its social, cultural, and business contexts.

    You Will

    • Explains through examples along with code how to practically develop AR, VR, and MR applications
    • Shows how interactive technology can interact with physical movements
    • Demonstrates how to provide more intuitive and interaction-less experiences within immersive spaces

    Who Is This Book For

    Beginner to Intermediate level readers with interest in AR development would benefit from this book.

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    Table of Contents:

    "

    Chapter 1: Introduction to Immersive Technology.- Chapter 2: Human Senses, Perception and Psychology.- Chapter 3: Behavior of Light and Optics.- Chapter 4: Artificial Intelligence in Immersive Technology.- Chapter 5: Cloud Computing for Immersive Technology.- Chapter 6: Internet of Things and Immersive Technology.- Chapter 7: Immersive Technology and Mobile Platforms.- Chapter 8: About Game Engine and 3D Modelling.- Chapter 9: Impact and Experience of Immersive Technology in Industries and Enterprises.- Chapter 10: Case Studies for Immersive Technology.- Chapter 11: Security and Privacy Risks of Immersive Technology.

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