- Publisher's listprice GBP 115.00
-
54 941 Ft (52 325 Ft + 5% VAT)
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 20% (cc. 10 988 Ft off)
- Discounted price 43 953 Ft (41 860 Ft + 5% VAT)
Subcribe now and take benefit of a favourable price.
Subscribe
54 941 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher Routledge
- Date of Publication 4 April 2022
- ISBN 9789463726443
- Binding Hardback
- No. of pages230 pages
- Size 234x156 mm
- Weight 590 g
- Language English
- Illustrations 16 Illustrations, black & white 242
Categories
Short description:
Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting a museum. This book discusses three forms of experiences: Incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation.
MoreLong description:
So you're the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you., This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: Incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. This book reports on a 3-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.
MoreTable of Contents:
Preface (Kevin Bacon and Nikita Mathias), Concepts, 1. Introduction (Anders Sundnes Lovlie and Annika Waern), Why hybrid museum experiences?, GIFT, The structure of this book, 2. Hybrid Museum Experiences (Anders Sundnes Lovlie, Annika Waern, Lina Eklund, Jocelyn Spence, Paulina Rajkowska and Steve Benford), The Physical and the Digital, The Personal and the Social, The Museum and the Visitor, Conclusions, Cases, 3. The Gift App - Gifting Museum Experiences (Jocelyn Spence), The Experience, The Designer Perspective, The Museum Perspective, The Visitor Perspective, Analysis of the Gift App, Conclusions, 4. Never let me go - Social and Introspective Play (Karin Ryding), Becoming Mouse: The Experience, Designing for Playfulness, Designing Never let me go, The Visitor Perspective, Analysis of Never Let Me Go, Conclusions, 5. Your Stories - A Life Cycle Analysis (Paulina Rajkowska), The National Museum of Serbia, The Design, The Design Process, Visitor Perspective, Museum Perspective, Designer Perspective, Analysis of Your Stories , Craft, 6. Action Research as a Method for Reflective Practice in Museums (Christian Hviid Mortensen, Anne Rorbak Olesen, Sejul Malde and Anders Sundnes Lovlie), Reflective Practice in Museums, What is Action Research?, Action Research in GIFT, The Cross-Departmental COP: Three Examples, The Cross-Organizational COP: Learning Beyond the Organization, The GIFT Project: A Cross-Sectorial COP, Discussion, Conclusions, 7. Sensitizing Design Teams to Theory (Annika Waern and Paulina Rajkowska), Sensitizing Concepts and Boundary Objects, Sensitizing Scenarios, Resident Theorist, Other Ways to Sensitize Designers, 8. Ideation Tools for Experience Design (Anne Rorbak Olesen, Christian Hviid Mortensen, Anders Sundnes Lovlie), The Importance of Ideation, Three Tools for Ideation, Combination and Usefulness of the Tools, 9. Data-Driven Visiting Experiences (Steve Benford, Dimitri Darzentas, Edgar Bodiaj, Paul Tennent, Sarah Martindale, Harriet Cameron and Velvet Spors), Visualizing Visitor Behaviour in Thresholds, Visiting Gifting Behaviours 162, Visualizing the Use of Visitor Box Cards, Opportunities and Challenges, 10. Evaluation (Jon Back and Jocelyn Spence), First, Ask Why!, What Is Important to Know?, Who Should Your Study Subjects Be?, Where Will You Be?, When and for How Long Can You Study Them?, How to Get Your Answer, Early On: Formative Studies, Analyse Your Evaluation, Ethical Considerations, Conclusions, Coda, 11. Remediating, Reframing and Restaging the Museum (Annika Waern and Anders Sundnes Lovlie), The Ideal Museum Experience, Reimagining the Museum Experience, Final Words, Bibliography, Index.
More