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  • Human Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications

    Human Computer Interaction Handbook by Jacko, Julie A.;

    Fundamentals, Evolving Technologies, and Emerging Applications

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      • Publisher's listprice GBP 230.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        103 845 Ft (98 900 Ft + 5% VAT)
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    93 461 Ft

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    Product details:

    • Edition number 4
    • Publisher CRC Press
    • Date of Publication 22 September 2026

    • ISBN 9781032513485
    • Binding Hardback
    • No. of pages1512 pages
    • Size 280x210 mm
    • Language English
    • Illustrations 631 Illustrations, black & white; 153 Halftones, black & white; 478 Line drawings, black & white; 86 Tables, black & white
    • 700

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    Short description:

    With contributions from leading voices in academia, industry, and government, this edition is essential reading for researchers, educators, and practitioners seeking to understand, shape, and advance the field of HCI.

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    Long description:

    Human–computer interaction (HCI) is a multidisciplinary field that shapes how people engage with digital systems, from everyday tools to transformative technologies. This fourth edition of the Human–Computer Interaction Handbook offers the most comprehensive, globally authored resource available, bringing together over 150 contributors across 59 chapters to chart the current and future landscape of HCI.


    Now fully updated to reflect the evolving science, practice, and societal relevance of human–technology interaction, the Handbook opens with core insights into human cognition, perception, and motor interaction, then moves through the technologies that mediate experience – haptics, wearables, networked systems, and personal fabrication. It explores the discipline of designing interactive systems, the rigour of evaluation and user research, and the emergence of intelligent, adaptive, and immersive environments. Chapters on social, ethical, and inclusive design foreground the moral imperative of accessibility, cross-cultural sensitivity, and participatory approaches, including co-design with children and neurodivergent users. The volume culminates in domain-specific applications across healthcare, aerospace, digital communities, and civic design, and closes with future-facing reflections on artificial intelligence, neuromorphic interaction, and the evolving professionalism of UX. Every chapter is grounded in real-world examples and case studies, making the Handbook both a scholarly reference and a practical guide.


    With contributions from leading voices in academia, industry, and government, this edition is essential reading for researchers, educators, and practitioners seeking to understand, shape, and advance the field of HCI.

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    Table of Contents:

    0. Introduction. 1. Human Information Processing: An Overview for Human-Computer Interaction. 2. Perceptual-Motor Interaction: Some Implications for Human–Computer Interaction. 3. Task Loading and Stress in Human-Computer Interaction: Theoretical Frameworks and Mitigation Strategies. 4. Novel HCI Approaches and Theory Inspired and Informed by Artistic and Design Practices. 5. Input Technologies and Techniques. 6. Haptic Interfaces. 7. Visual Displays. 8. Non-Speech Audio and Tactile Feedback. 9. Wearable Computers and Context-Aware Applications. 10. Tangible User Interfaces. 11. The Personal Fabrication of Interactive Devices. 12. Network-Based Interaction. 13. Hybrid Work & Cooperative Technologies. 14. The Timeless Scalable Design Process: Ensuring Your Greater Creativity and Effectiveness. 15. Inspection and Reflection in Interaction Design. 16. Multimedia User Interface Design. 17. Scenario-Based Design. 18. Mobile Interaction Design in the Age of Experience Ecosystems. 19. Information Visualization. 20. There Is More to Syntax Than Meets the Eye: Visual Programming as Interactive Grammarware. 21. Visual Design Principles: For Usable Interfaces. Everything Is Designed: Why We Should Think Before Doing. 22. Model-Based Evaluation. 23. Agile + RITE: Better Designs in Less Time. 24. Foundations and Current Trends in Usability Testing. 25. Inducing and Measuring Emotion in Immersive Technologies. 26. Why We Play. 27. Customizing Research for Ecological Validity and Product Impact. 28. Grounded Theory Method in Human-Computer Interaction and Computer-Supported Cooperative Work. 29. Experiment Design and Statistical Analysis in Human-Computer Interaction. 30. Adaptive Interactive Systems. 31. Human-Centered Design of Decision-Support Systems. 32. Interaction Techniques for Virtual Reality. 33. The Whole Elephant: Understanding and Supporting Human Choice in HCI. 34. Globalization, Localization, and Cross-Cultural User-Interface Design. 35. Human-Computer Interaction Across Borders: Perspectives from the Global South. 36. ICT Design for Disability, Aging, and Situational Impairment – Today and Tomorrow. 37. Human Assistive Technology Interaction. 38. Universal Accessibility for Low-Literacy and Neurodivergent Populations. 39. Sensory-Aware Systems: Advancing Visual Accessibility in Human-Computer Interaction. 40. Human–Computer Interaction for Kids. 41. The Past and Future of Co-Design with Children: Inclusivity, Innovation, and Impact. 42. Multimodal Data Integration in Healthcare. 43. Human-Computer Interaction in Healthcare. 44. Digital Health. 45. HCI Applications for Mental Health and Wellbeing. 46. Motor Vehicle Driver Interfaces. 47. Human-Computer Interaction in Aerospace. 48. User-Centered Design in Games. 49. Digital Communities. 50. Online Communities. 51. Civic Design: Bridging the Gaps Between People and Government. 52. User Experience Requirements Analysis Within the Usability Engineering Lifecycle. 53. Ergonomic Considerations for Comfortable, Healthy, and Safe Use of Computers and IT Devices. 54. Systems Approaches to Safety-Critical HCI Design. 55. Learning and Teaching HCI in a Fast-Moving World. 56. Innovation: Exploring AI and Emerging Technologies. 57. Interactive Inference: A Neuromorphic Theory of Human-Computer Interaction. 58. The Role of Speculative and Design Futuring Methods in Configuring Participation in HCI Research. 59. Facing Challenges to UX Professionalism.

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