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  • How To Apply Game–Based Learning in Legal Education

    How To Apply Game–Based Learning in Legal Education by Montagu–cairns, Steve; Newbery–jones, Craig; Yuratich, David;

    Series: How To Guides;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 85.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        40 608 Ft (38 675 Ft + 5% VAT)
      • Discount 20% (cc. 8 122 Ft off)
      • Discounted price 32 487 Ft (30 940 Ft + 5% VAT)
      • Discount is valid until: 31 December 2025

    40 608 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Edward Elgar
    • Date of Publication 10 February 2026

    • ISBN 9781035349630
    • Binding Hardback
    • No. of pages168 pages
    • Size 234x156x15 mm
    • Weight 666 g
    • Language English
    • 700

    Categories

    Long description:

    This innovative How to Guide brings together pioneering educators to explore the integration of gaming into the law classroom, focusing on actionable insights and best practices using both academically designed and commercially available games. The book grounds itself in the context of legal education’s transformative shift towards embracing new approaches that challenge traditional pedagogical norms.



    Expert contributors demonstrate how playful methodologies can facilitate profound learning experiences through diverse case studies, including using games such as Monopoly to teach financial law, LEGO® to illustrate contract principles and Minecraft to educate on sustainability. They showcase how game-based learning such as role-playing, simulations, and digital platforms enhances student engagement, deepens understanding, fosters critical thinking, and develops skills crucial for legal practice. Chapters further present step-by-step guidance for incorporating these practices, with proven techniques to increase student participation and motivation, emphasising active, experiential learning methods.



    How to Apply Game-Based Learning in Legal Education is essential reading for legal educators and law faculty interested in improving their teaching methods, as well as instructional designers and game developers for its technology-driven educational resources. Legal education researchers and academics will also benefit from its analysis of emerging trends and methodologies.



    This innovative How to Guide brings together pioneering educators to explore the integration of gaming into the law classroom, focusing on actionable insights and best practices using both academically designed and commercially available games. The book grounds itself in the context of legal education’s transformative shift towards embracing new approaches that challenge traditional pedagogical norms.

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