Gaming the System
Nine Games to Teach American Government through Active Learning
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69 273 Ft
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
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Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher Routledge
- Date of Publication 5 August 2019
- ISBN 9780815384335
- Binding Hardback
- No. of pages140 pages
- Size 229x152 mm
- Weight 331 g
- Language English
- Illustrations 2 Illustrations, black & white; 2 Line drawings, black & white; 15 Tables, black & white 0
Categories
Short description:
Gaming the System offers content-based games that promote active learning in American Government courses. The games place students in challenging political situations such as negotiating the content of a law, competing in Super Tuesday, or arguing a case before the Supreme Court, and they cover key topics in US politics.
MoreLong description:
Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government—covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion—and can be applied to specific courses at other levels, as well.
For Instructors: These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game:
- summary and discussion of the pedagogical foundations on active learning and games;
- instructions and advice for managing the game and staging under various logistical circumstances;
- student handouts and scoresheets, and more.
For Students: These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills—at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and 'cheat sheets.' The games contribute to course understanding, lifelong learning, and meaningful citizenship.
"This is the classroom game book political science has been waiting for. In Gaming the System, authors Alex H Cohen, John Alden, and Jonathan J. Ring neatly package a breath of subfield exercises that test concepts, challenge students, and support active learning. This book gives time back to teachers hunting through learning activity haystacks, with every game easy to setup and distribute, and further tailorable to meet specific course objectives. Even better, each game has been rigorously playtested to assure educators that these games work. I wish I had this book years ago—a must-have for active learning classrooms."
Lt Col James "Pigeon" Fielder, Ph.D., Associate Professor of Political Science at the U.S. Air Force Academy, Manchester Games Studies Network research associate, and professional wargame design instructor
"The book Gaming the System: Nine Games to Teach American Government through Active Learning provides a plethora of useful games and simulations for the effective teaching of American government that will engage students and allow them to discuss the activity of their classmates and themselves in a way that will create much richer and more productive classroom discussions and analysis."
Victor Asal, Professor of Political Science, SUNY Albany
MoreTable of Contents:
1. Introduction 2. Signing the Social Contract: A Game About the State of Nature 3. A More Perfect Union: A Game About the Constitutional Convention 4. Hard-Won Equality: A Game About Social Movements 5. Nomination Scrimmage: A Game About Primary/Caucus Strategy 6. Written by Committee: A Game About Lawmaking 7. A Best-Case Scenario: A Game About the Supreme Court 8. Agency and Oversight: A Game About Bureaucratic Politics 9. The Tragedy of the Lagoon: A Game About Resource Management 10. The People Have Spoken: A Game About Interest Groups and Messaging 11. Game Goulash
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