• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • Gamifying the Music Classroom: Digital Tools for Practical Application

    Gamifying the Music Classroom by Lesser, Andrew J.;

    Digital Tools for Practical Application

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 19.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        9 550 Ft (9 095 Ft + 5% VAT)
      • Discount 10% (cc. 955 Ft off)
      • Discounted price 8 595 Ft (8 186 Ft + 5% VAT)

    9 550 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher OUP USA
    • Date of Publication 19 December 2024

    • ISBN 9780197696651
    • Binding Paperback
    • No. of pages200 pages
    • Size 254x178x12 mm
    • Weight 363 g
    • Language English
    • Illustrations 65 illustrations
    • 572

    Categories

    Short description:

    In Gamifying the Music Classroom, author Andrew J. Lesser, Ed.D., provides an introduction to how in-service and pre-service school music teachers can use digital games in educational contexts and shows how to successfully use them to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students. The book features specific examples of over 40 digital games in the form of lesson plan outlines that are connected to educational objectives and National Core Arts Standards and that are designed to be implemented in multiple classroom technology environments.

    More

    Long description:

    Gamifying the Music Classroom: Digital Tools for Practical Application spotlights the application of digital game-based learning tools to enhance a General Music curriculum with a focus on grades K-8. Digital games, often referred to as video games, have the potential to act as effective educational resources in the teaching of musical concepts and skills. In this book, author Andrew J. Lesser, Ed.D., provides an introduction to how digital games can be used in educational contexts for in-service and pre-service school music teachers and shows how to successfully use them to create, perform, respond to, and connect musical content in a way that is engaging and relevant for students.

    The book features specific examples of over 40 digital games in the form of lesson plan outlines that are connected to educational objectives and National Core Arts Standards and that are designed to be implemented in multiple classroom technology environments. The games are organized into individual lesson templates which include learning objectives, detailed game descriptions, procedures for multiple classroom environments, differentiated instruction, assessments, and extensions. Supplemental tutorial videos of each game are available on the companion website. Gamifying the Music Classroom showcases digital game-based learning technology as a valuable tool not only to produce new and innovative ways to teach music, but to create meaningful experiences for all students.

    More

    Table of Contents:

    About the Companion Website
    List of Figures
    Chapter 1: The Power of Play
    Chapter 2: Getting Started
    Chapter 3: Creating Music with Games
    Chapter 4: Performing Music with Games
    Chapter 5: Responding to Music with Games
    Chapter 6: Connecting Musical Concepts with Games
    Chapter 7: Future Directions
    References
    Index

    More
    0