• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • Game Theory: Lectures for Economists and Systems Scientists

    Game Theory by Vorob'ev, Nikolai N.; Kotz, S.;

    Lectures for Economists and Systems Scientists

    Series: Stochastic Modelling and Applied Probability; 7;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 106.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        44 374 Ft (42 261 Ft + 5% VAT)
      • Discount 20% (cc. 8 875 Ft off)
      • Discounted price 35 499 Ft (33 809 Ft + 5% VAT)

    44 374 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1977
    • Publisher Springer New York
    • Date of Publication 13 October 1977
    • Number of Volumes 1 pieces, Book

    • ISBN 9780387902388
    • Binding Hardback
    • See also 9781461263432
    • No. of pages179 pages
    • Size 235x155 mm
    • Weight 990 g
    • Language English
    • Illustrations XII, 179 p.
    • 0

    Categories

    Long description:

    The basis for this book is a number of lectures given frequently by the author to third year students of the Department of Economics at Leningrad State University who specialize in economical cybernetics. The main purpose of this book is to provide the student with a relatively simple and easy-to-understand manual containing the basic mathematical machinery utilized in the theory of games. Practical examples (including those from the field of economics) serve mainly as an interpretation of the mathematical foundations of this theory rather than as indications of their actual or potential applicability. The present volume is significantly different from other books on the theory of games. The difference is both in the choice of mathematical problems as well as in the nature of the exposition. The realm of the problems is somewhat limited but the author has tried to achieve the greatest possible systematization in his exposition. Whenever possible the author has attempted to provide a game-theoretical argument with the necessary mathematical rigor and reasonable generality. Formal mathematical prerequisites for this book are quite modest. Only the elementary tools of linear algebra and mathematical analysis are used.

    More

    Table of Contents:

    1 Matrix games.- 1.1 Definition of a noncooperative game.- 1.2 Admissible situations and the equilibrium situation.- 1.3 Strategic equivalence of games.- 1.4 Antagonistic games.- 1.5 Saddle points.- 1.6 Auxiliary propositions about extrema.- 1.7 Minimax equalities and saddle points.- 1.8 Matrix games.- 1.9 Mixed strategies.- 1.10 A mixed extension of a game.- 1.11 Existence of minimaxes in mixed strategies.- 1.12 Convex sets.- 1.13 The lemma on two alternatives.- 1.14 The minimax theorem.- 1.15 The value of the game and optimal strategies.- 1.16 Three properties of the value of a game.- 1.17 An example: 2×2 games.- 1.18 A graphical solution of 2×n games.- 1.19 A graphical solution of m×2 games.- 1.20 Sufficient criteria for the value of a game and optimal strategies.- 1.21 Domination of strategies.- 1.22 Diagonal games.- 1.23 Sets of optimal strategies in a matrix game.- 1.24 An example: 3×3 games.- 1.25 Symmetric games.- 1.26 Matrix games and linear programming.- 2 Infinite antagonistic games.- 2.1 Introduction and motivation.- 2.2 Situations of ?-equilibrium; ?-saddle points and ?-optimal strategies.- 2.3 ?-optimal strategies and minimaxes.- 2.4 Mixed strategies.- 2.5 Properties of the value of a game and of optimal strategies.- 2.6 The Helly metric.- 2.7 Conditionally compact games.- 2.8 The basic theorem for conditionally compact games.- 2.9 Continuous games on the unit square.- 2.10 Convex functions.- 2.11 Convex games; pure optimal strategies for player II.- 2.12 Convex games; optimal strategies for player I.- 2.13 Strictly convex games.- 2.14 Examples of convex games and their solutions.- 2.15 Market competition.- 2.16 Allocation of production capacities; minimization of the maximal intensity of a production scheme.- 2.17 Allocation of productioncapacities under partial uncertainty.- 3 Noncooperative games.- 3.1 Mixed extensions of noncooperative games.- 3.2 Equilibrium situations.- 3.3 Nash’s theorem.- 3.4 Properties of equilibrium situations.- 3.5 Bi-matrix games.- 3.6 Solutions of bi-matrix games.- 3.7 Almost antagonistic games.- 3.8 Prisoner’s dilemma.- 3.9 The battle of the sexes.- 3.10 Noncooperative games with two pure strategies for each of the players.- 3.11 False advertising.- 3.12 Preservation of ecology.- 4 Cooperative games.- 4.1 Characteristic functions.- 4.2 Characteristic functions of noncooperative games.- 4.3 Properties of characteristic functions for noncooperative games.- 4.4 Imputations and cooperative games.- 4.5 Essential and inessential games.- 4.6 Strategic equivalence of cooperative games.- 4.7 Zero games.- 4.8 The 0-1 reduced form.- 4.9 Classification of cooperative games with a small number of players.- 4.10 Dominance of imputations.- 4.11 The core of a game.- 4.12 The core of a general three-person game.- 4.13 von Neumann-Morgenstern solutions.- 4.14 vN-M solutions for three person constant sum games.- 4.15 vN-M solutions for general three-person cooperative games.- 4.31 Shapley’s vector; axiomatization.- 4.32 Shapley’s vector; existence and determination.- 4.33 Examples of Shapley vectors.- Exercises.- Selected bibliography.

    More
    Recently viewed
    previous
    20% %discount
    Game Theory: Lectures for Economists and Systems Scientists

    Game Theory: Lectures for Economists and Systems Scientists

    Vorob'ev, Nikolai N., Kotz, S.(ed.)

    44 374 HUF

    35 499 HUF

    Game Theory: Lectures for Economists and Systems Scientists

    Wardrobes and Rings: Through Lenten Lands with the Inklings

    Golding, Julia;Horobin, Simon

    7 383 HUF

    6 792 HUF

    Game Theory: Lectures for Economists and Systems Scientists

    Visit Space

    Thomas, Steve

    3 869 HUF

    3 560 HUF

    20% %discount
    Game Theory: Lectures for Economists and Systems Scientists

    Risk-Informed Management of European River Basins

    Brils, Jos; Brack, Werner; Müller-Grabherr, Dietmar;

    88 752 HUF

    71 002 HUF

    Game Theory: Lectures for Economists and Systems Scientists

    Einhorn: Das Fabeltier in der Kunst

    de Chancel-Bardelot, Béatrice; Lepape, Séverine; Philipp, Michael;(ed.)

    20 322 HUF

    19 307 HUF

    Game Theory: Lectures for Economists and Systems Scientists

    Blue Exorcist - Band 32

    Kazue Kato;

    3 525 HUF

    3 349 HUF

    Game Theory: Lectures for Economists and Systems Scientists

    Digitale Medienökonomie

    Altmeppen, Klaus-Dieter; Nölleke-Przybylski, Pamela; Klinghardt, Korbinian;

    12 027 HUF

    next