Game Development
Using Unity and C
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13 405 Ft
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Product details:
- Edition number 1
- Publisher Routledge
- Date of Publication 1 January 2011
- ISBN 9780123751034
- Binding Hardback
- No. of pages464 pages
- Size 235x191 mm
- Language English
- Illustrations 100 Halftones, black & white 0
Categories
Long description:
The book provides a comprehensive introduction to object-oriented game development using the C
MoreTable of Contents:
language option in the Unity Game Engine via its very high-level, and simultaneously, deep API. The book will include learning how to use and prepare and integrate assets such as 3D models, 2D textures and images, sprites, animations, music, video and others. It will also show you how to plan and create scenes and work with physics and colliders. But the real fun comes with learning to use write custom code to dynamically control these assets to create highly interactive games.
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