From Smart Cities to the Metaverse
Games, Immersive Experiences, and the Future of Digital Interaction
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Product details:
- Edition number 1
- Publisher CRC Press
- Date of Publication 30 April 2026
- ISBN 9781041119654
- Binding Paperback
- No. of pages226 pages
- Size 234x156 mm
- Weight 410 g
- Language English
- Illustrations 62 Illustrations, black & white; 62 Line drawings, black & white 700
Categories
Short description:
This book delivers a comprehensive exploration of the rapidly evolving intersection between immersive technologies and the gaming industry, providing a detailed analysis of current innovations, diverse applications, and the transformative landscape of virtual experiences.
MoreLong description:
This book delivers a comprehensive exploration of the rapidly evolving intersection between immersive technologies and the gaming industry, providing a detailed analysis of current innovations, diverse applications, and the transformative landscape of virtual experiences. It meticulously examines the core technologies driving this evolution, including augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), offering readers a clear and insightful understanding of their impact across various sectors, with a particular emphasis on the dynamic realm of gaming.
This book’s key highlights encompass in‑depth chapters dedicated to the fundamental technological principles underpinning immersive experiences, practical game design methodologies tailored for these innovative environments, and a critical evaluation of the ethical, social, and environmental considerations associated with the widespread adoption of these technologies. It underscores the profound importance and significant impact of these technologies in enhancing user engagement, fostering groundbreaking innovation, and shaping the future of interactive experiences. By incorporating real‑world examples and adopting a forward‑looking perspective, it empowers readers with knowledge that transcends the boundaries of gaming, extending its applicability to diverse fields such as urban planning and sustainability initiatives.
This valuable resource is primarily tailored for professionals and students actively engaged in the fields of game development, immersive technology, and digital media. It caters to individuals at upper undergraduate and professional levels who seek a deeper comprehension of immersive technologies and their practical applications.
MoreTable of Contents:
Section I Foundations of Games and Immersive Technologies 1. Immersive Metaverse Applications: From Games to Reality 2. The Convergence of Game Development and Immersive Technologies 3. Technological Foundations in Transforming Games and Immersive Realities 4. The Evolution of Gaming in the Metaverse Section II Games Technology and Immersive Experiences in Action 5, Augmented Reality Storytelling: Re-Living the 1821 Kedah-Siam War at Kota Kuala Jedah 6. Virtual Reality and Environmental Innovation in Japan's Smart Cities: Illuminating the Path to Sustainability 7. Augmented Reality in Social Welfare: Designing Immersive Donation Experiences Section III Building Immersive and Game-Driven Digital Worlds 8. From Play to Practice: Game-Based Wast-Sorting Education for Children 9. Gamifying Eco-Awareness: Inspiring Sustainable Habits in Malaysian and Indonesian Schools 10. Game-Based Interventions for Dyslexia: Usability Insights from DysPReX and MazeDyslexic Section IV: Society and the Human Experience in Immersive Worlds 11. Avatars and Digital Identity in the Metaverse 12. Virtual Reality and the Elderly: Immersive Experiences for Quality of Life 13. AI vs Human Judgement: A Comparative Analysis of MyBuddy Application and Manual Assessment in Predicting At-Risk Students 14. AI for Inclusion: Sign Language Recognition to Support Hajj Pilgrims