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  • Foundational Techniques for Mastering Environment and Character Concept Art

    Foundational Techniques for Mastering Environment and Character Concept Art by Stocks, Lee;

      • GET 10% OFF

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      • Publisher's listprice GBP 140.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        66 885 Ft (63 700 Ft + 5% VAT)
      • Discount 10% (cc. 6 689 Ft off)
      • Discounted price 60 197 Ft (57 330 Ft + 5% VAT)

    66 885 Ft

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    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 26 February 2026

    • ISBN 9781032814704
    • Binding Hardback
    • No. of pages164 pages
    • Size 234x156 mm
    • Language English
    • Illustrations 41 Illustrations, black & white; 109 Illustrations, color; 38 Halftones, black & white; 109 Halftones, color; 2 Line drawings, black & white; 1 Line drawings, color
    • 700

    Categories

    Short description:

    This is a comprehensive guide to the process of generating ideas for creating character and environment art. It shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film.

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    Long description:

    This is a comprehensive guide to the process of generating ideas for creating character and environment art. The book shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film. The underlying process is explained and demonstrated to give a straightforward approach that anyone can use. Using these processes, you will be able to produce designs that are straight out of your imagination.


    This book teaches you how to use your imagination to design characters and environments. As well as evolving these ideas through the various stages of ideation, the book covers both environment and character workflows. The book is accompanied by a series of videos breaking down the process of research and creation, as well as additional exercises and breakdowns of good workflow for readers to follow along with as they develop their skills.


    This book will be of great interest to anyone looking to gain a grounding in the theory and practice of concept art for character and environments. It will be particularly useful for students on Game Art courses.

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    Table of Contents:

    Chapter 1: Personal Attributes, Chapter 2: Concept Art Overview, Chapter 3: Visual Library, Chapter 4: The Design Brief, Chapter 5: Drawing and Painting, Chapter 6: Environment Concept Art, Chapter 7: Value, Chapter 8: Composition, Chapter 9: Storytelling, Chapter 10: Simplifying Landscapes, Chapter 11: 3D, Chapter 12: Environment Concept Artists, Chapter 13: Ideas, Chapter 14: Character Concept Art, Chapter 15: Sculptures and Statues, Chapter 16: Character Design

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